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OregoNn92's avatar
OregoNn92
Newcomer
8 hours ago

[Gameplay Feedback] Manual Goalkeepers are still too OP – Clubs

Manual Goalkeepers still feel overpowered – gameplay feedback

Hi EA Gameplay Team,

I’m writing this as constructive feedback after playing many online matches since the latest updates.

Even after the goalkeeper changes, manually controlled keepers still feel too strong and often create unrealistic situations that hurt gameplay balance.

Main issues noticed
  • Unrealistic reflex saves from very short distance
  • Instant reactions that don’t match normal animation timing
  • Manual control still allows covering too many angles too quickly
  • Clear scoring chances are often saved in ways that don’t feel natural
Why this is a problem

When a goalkeeper is manually controlled, it sometimes feels like attacking skill is heavily reduced. Good finishing or creating chances is less rewarding because the keeper can react in ways that seem physically impossible.

This makes competitive matches less enjoyable and more defensive-focused.

Suggestions
  • Reduce reflex boost when the goalkeeper is manually controlled
  • Add a small reaction delay after manual movement
  • Reward positioning rather than extreme reaction saves
  • Make manual GK control a skill tool, not a guaranteed advantage
Final note

I appreciate the recent gameplay updates and the effort to tune goalkeepers, but I believe manual GK balance still needs further adjustment.

Thanks for taking the time to read this feedback.

CM - Moved from IT forums to EN FC 26 forums. Please post in the right language boards.

3 Replies

  • Just to clarify: this discussion is specifically about the Clubs mode.

     

    Clubs is the game mode I enjoy the most because I love football as a team experience, and I understand that a user-controlled goalkeeper should have advantages compared to a CPU goalkeeper — otherwise nobody would want to play that role.

     

    The point is not to remove manual GK skill, but to make it more skill-based with a reasonable cap, so that scoring is still possible and good attacking play remains rewarding.

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