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DopeMclean's avatar
DopeMclean
Rising Rookie
17 hours ago

Is FC26 the Worst edition ever??

EA…

This is by far the worst edition ever released. The input delay is shocking (poorly timed passes/player switching). The passing is awful (players can’t pass to a team mate literally 2m in front of them unmarked). The servers are terrible (constantly getting unstable connection warnings or just DC’d even on between 10-20 ping). Overly heavy reliant on AI Defending (players who can’t defend sit in a low block formation and let AI defend for them) If I hadn’t of paid £90 for this drivel I don’t think I’d even play this game beyond TOTY. You really have managed to take the fun out of the game as far as football simulators go. And even more so these are just slight issues in comparison to what is killing this game. Playstyles are the worst things to be added, stats are no longer plausible attributes and have little to no desirable effect to performance without the “meta” playstyles. Roles+/Roles++ have too high a significance, let’s be honest unless you play a player completely out of their “Natural” position I really don’t understand why Roles+/++ are applicable?. If that is a players’ natural position, then why should how they set up or play in real life be dictated in a simulated game?!?! And finally my biggest issue with this game is the Formations. I mean seriously why are 4/5 man midfields so annoying to come up against?!?!? I run a 433(2) yet my team has zero positional sense and IQ when it comes up against anyone playing a 451,442 or a 4411. This game is really not what you promised or I expected you to deliver. I don’t think i’ll bother with next years’ edition and stick to call of duty or delta force. Sad and sorry state of affairs EA you really let your fanbase down. Hope FIFA release something to rival this mess of a game. 

4 Replies

  • Crav0r's avatar
    Crav0r
    Seasoned Adventurer
    2 hours ago

    SpartanLogan23​ Thanks again for your sad, but too true words. I like your style. Shows perfectly how incompetence shines in this company in nearly every part of it.

    :D

  • You guys can play the game ? Mine just crash 2-3 minutes... Just crash quit to desktop. Tried everything nothing works. 

    I think we should learn our lesson and spend our money more wisely in games that deserve. 

  • SpartanLogan23's avatar
    SpartanLogan23
    Seasoned Adventurer
    8 hours ago

    DopeMclean​ 

    I completely agree with this.

    From an improvement perspective alone, this is one of the most disappointing editions. Naturally, you would expect the game to evolve and improve year on year — not stay the same or go backwards. Even if FC 25 had its issues, it is difficult to clearly identify areas where FC 26 has genuinely improved.

    We were promised fewer bounce-backs after tackles, yet it feels worse. We were also told that community feedback would be acknowledged and acted upon, but there is very little evidence of that. The lack of meaningful responses across this forum speaks for itself, and the pitch notes often seem disconnected from what the community is actually experiencing.

    As someone in the community put it very well:

    “In multiplayer, when you attack, you do it alone without AI support, while playing against defensive AI, and not the human input. Then in turn, the opponent attacks your defensive AI, and you are effectively watching this cycle repeat, over and over again.”

    This highlights a major shift in gameplay. AI now dominates the experience because it can operate across multiple layers simultaneously, while human players must act sequentially. This creates an uneven playing field, where outcomes rely too heavily on AI behaviour rather than player input.

    There are also numerous gameplay inconsistencies that are difficult to justify:

    • Frequent offsides despite very high attacking positioning
    • Lower pace players (e.g. ~70) keeping up with or outrunning 90+ pace players
    • General lack of logic between attributes and in-game performance

     

    The introduction of PlayStyles and Roles has further complicated this. Previously, these elements complemented player attributes. For example, high acceleration combined with a PlayStyle would enhance a player’s strength in a logical way. Basically the playstayle was awarded if the attributes allow it.

    Now, it often feels like PlayStyles and Roles override attributes entirely. A player with relatively average stats can perform at a level that does not reflect their base attributes. This creates confusion around what attributes actually represent.

    There should be a clearer relationship between stats and enhancements. For instance, PlayStyles could require minimum attribute thresholds to apply effectively, rather than contradicting them.

    Similarly, Roles (especially ++ designations) appear disconnected from player quality. A player with average passing being labelled as a top-tier (World -class) role performer does not align with expected standards.

    At the moment, the system feels over-engineered and inconsistent — almost like a participation-based structure where everyone is given enhancements regardless of underlying attributes. 

    The result is a game that lacks clarity, consistency, and logical structure. It becomes difficult to understand what truly determines performance.

    After over 30 years of FIFA/FC development, the expectation is clear progression. Unfortunately, this feels like a step backwards in several key areas, particularly gameplay.

    This is not about making the game easier — it is about restoring balance, logic, and control to the player.

  • vldsdfz155's avatar
    vldsdfz155
    Seasoned Adventurer
    11 hours ago

    In my opinion FC25 was slightly worse than '26. But if you would make a ranking of worse games in history, the FC series would definitely lead it by a mile

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