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43fye10aq9d7's avatar
43fye10aq9d7
Seasoned Newcomer
1 day ago

EA FC 27 Career Mode Review — Frustrating Career Mode

 

I’ve put a pretty serious amount of time into EA FC 27 Career Mode now, and honestly, I’m conflicted.

On the pitch, when the game works, FC 27 can be fantastic. I’ve had some of the most enjoyable Career Mode matches I’ve played in years. The gameplay can feel genuinely challenging, especially on Ultimate, and once I adjusted the sliders, I found a much better balance where players still make mistakes based on their attributes but aren’t constantly fighting the controls. The dribbling, passing and first touches can feel much more natural than they did initially.

But Career Mode itself has a lot of systems that make me question whether EA actually play-tested a long-term save.

My biggest issue right now is the transfer system.

I had a January window where I negotiated several transfers. Five players were involved, with roughly £69m committed. Only one actually joined immediately. The others showed that they were joining when the transfer window opened, while the money was already being deducted from my available budget.

That’s incredibly frustrating because it effectively removes money from your budget while giving you no usable players during the window when you actually need them.

In previous FIFA/FC games, future-window transfers generally made sense because the money wasn’t effectively locked away from you in the same way. Here, it feels like I’m being punished for planning ahead.

And this isn’t happening in a rebuild where I’m signing 15 players. I’m managing a club that has gone from promotion → Premier League 5th → FA Cup winner → European football, and I’m trying to build the squad logically for a title challenge. I need to be able to trust the transfer system.

Scouting and recruitment is another major problem.

I’ve found the scouting system incredibly slow and, more importantly, extremely buggy.

I spent roughly an hour going through scouting reports trying to find the right targets — players who fit what I needed, had the right attributes, and, most importantly, actually showed enough interest in joining my club.

That’s already a ridiculous amount of time to spend just trying to identify realistic transfer targets.

But then you get to the actual transfer stage and it gets even worse.

Even after spending all that time finding players who are interested and negotiating deals, the game can apparently take your money and then not actually give you the players.

So what exactly was the point of the scouting system?

I’m spending an hour digging through buggy scouting reports to find players with the right attributes and the right interest level, specifically so I can make realistic transfers — and then the transfer system turns around and says, essentially, “thanks for the money, we’ll let you know when your players actually exist.”

That makes the entire recruitment process feel completely disconnected.

And I’m not talking about trying to sign Mbappé or Bellingham.

I’m looking for young CBs, fullbacks, midfielders and promising squad players, and somehow Arsenal, Manchester United, Aston Villa, etc. constantly seem to swoop in and buy the players I’m targeting.

I’m trying to build a realistic squad, and the game makes every step of doing that unnecessarily difficult.

It makes recruitment feel less like squad building and more like fighting the game’s transfer algorithm.

Player sales also need serious work.

Career Mode constantly creates situations where you have too many players, but actually getting rid of them can be ridiculously difficult.

You can have players who aren’t part of your plans, but finding realistic buyers and actually moving them on feels unnecessarily complicated.

This creates a domino effect:

Can’t sell players → squad gets bloated → can’t register/manage squad properly → have to reject new players → transfer budget gets tied up → recruitment becomes a nightmare.

A long-term Career Mode shouldn’t feel like you’re fighting the menus more than you’re managing the football club.

Financials are also bizarre.

This one really bothers me.

You can have a successful season, qualify for Europe, win trophies and generate a huge amount of revenue, but the money you actually receive as transfer budget doesn’t always feel remotely proportional to the success you’ve achieved.

I had a season where the club generated a huge amount of league-related income, yet my actual transfer budget didn’t reflect that in a way that felt logical.

If I’m managing a club that massively overachieved, won a major domestic trophy and qualified for Europe, the financial progression should reflect that.

Squad development is another issue.

The game has all these systems designed around long-term squad building, but the AI transfer market can completely undermine it.

You find a young player.

You scout him.

You plan to sign him.

Another club buys him.

You find another player.

Same thing happens.

Eventually you stop feeling like a manager building a squad and start feeling like you’re trying to exploit whatever players the game hasn’t already taken.

And then there’s gameplay.

This is probably the most complicated part of my review because I actually really like the gameplay when it works.

But there are moments where the game feels like it is artificially fighting you.

Players can feel extremely heavy or “stuck.”

First touches can sometimes feel completely disconnected from what you’re trying to do.

Player switching can be inconsistent.

There are situations where you clearly press a button and the game either delays the action or seems to ignore it.

On Ultimate, I don’t want the game to make my players artificially incompetent.

I want the AI to beat me because it played better football.

There’s a huge difference between:

“That was a brilliant attack from the AI.”

and

“My player literally wouldn’t respond to what I pressed.”

The first is challenging.

The second is frustrating.

Thankfully, after adjusting sliders, I’ve found the gameplay much more enjoyable, and I haven’t wanted to keep messing with them. So I know there’s a genuinely good football game underneath all of this.

The frustrating part is that Career Mode has so much potential.

I’ve actually had an incredible save.

I took Coventry City into the Premier League.

First season:

  • Finished 5th
  • Won the FA Cup
  • Qualified for Europe

Second season:

  • Competing for the Premier League title
  • Finished top of the Europa League league phase
  • Still in the Europa knockout stages
  • Reached the FA Cup semifinal
  • Built a squad with actual depth and young players

That’s exactly what Career Mode is supposed to be.

I’ve had matches that felt like absolute cinema.

I’ve had huge comebacks, title races, European nights, cup finals, academy players scoring, backup players becoming heroes, etc.

That’s why the broken systems are so frustrating.

I’m invested in the save.

I WANT to keep playing it.

But when I have to spend more time worrying about whether my £70m worth of transfers are actually going to show up than worrying about my next opponent, something is wrong.

Overall

Gameplay: 8/10 when it works
Career Mode concept: 9/10
Career Mode systems: 4/10
Transfers/recruitment: 3/10
Scouting: 3/10
Financial progression: 4/10
Long-term squad management: 4/10

Overall: 5/10(im being generous)

There is a genuinely great Career Mode buried underneath FC 27.

But EA needs to stop treating Career Mode like a collection of separate features and start making the systems actually work together.

Transfers, scouting, finances, squad registration, player development, AI recruitment and club progression all need to function as one ecosystem.

Right now, too often, they don’t.

And that’s a shame because when FC 27 actually lets you manage your club and play football without fighting the game itself, it’s **bleep** brilliant.

5 Replies

  • Klaxon73's avatar
    Klaxon73
    Seasoned Newcomer
    1 day ago

    This is a pretty good summary of everything that is making career mode such a slog right now. The the gameplay I don't have a lot of issues with, but the admin is horrid, and so much stems from the transfer system.

    Players submit transfer requests but then I get zero offers for them, or they reject when I agree a deal when an offer does come in on the rare occassion. I then get the captain complaining I'm not listening to players when I literally have no offers to try and sell them, and by about Feb in the season everyone has low morale and play like rubbish and I just give up.

    No loan offers for prospects so development is curtailed, no offers for players I actually want to sell. The playtime requirements for Crucial/Important etc. Just feels unmanageable, which is mostly brought about by being unable to actually do anything in the transfer market to balance the team roles.

    I've tried two careers now and I can't even finish the first season cause I just get pulled out of it by ball the issues being generated from the transfer system being a mess :(

  • Sbunn10's avatar
    Sbunn10
    Rising Traveler
    1 day ago

    Klaxon nails it. And agree with much of what OP described. I love a lot about the gameplay changes, but there are so many frustrating details surrounding it. Player changing is super sluggish and often switches me to players I don't want to select. But as many have noted, the transfer system and player morale is seriously broken. If you don't play someone every game, they submit a transfer request and this piles up into a morale problem for the entire team. 

  • Argurios92211's avatar
    Argurios92211
    Seasoned Newcomer
    5 hours ago

    Totally agree. I’ve been playing FIFA/FC since 2004. I own every edition, including FC 27, but this one is broken. I’d also add the following:

    This is only about Career Mode, as that’s the only mode I’ve played all these years:

    1. Scouted players: Loading the list takes 10–15 seconds, and then you have to scroll through all the players in this laggy menu just to find a CM. Did they even test this before release?
    2. The **bleep** press conferences: Come on, nobody wants this. It’s a waste of time. I just want to simulate two months, but then there are six press conferences in a single month…

    This is total disrespect towards FIFA players who buy and play the game every year—for me, that’s been 22 years.

  • One thing I have an issue with regarding youth academy scouting is the removal of searching for "any". It was removed in 26, and in not sure why. Sometimes I just want to scout a country for any kind of player and don't want to have to limit each scouting trip to a few positions/ playstyles.

  • kwebbelkip12's avatar
    kwebbelkip12
    Seasoned Newcomer
    1 hour ago

    The loading of the scouting list is lowkey just a consequence of ea not playtesting - or not taking playtesting serious. I assume it's because of the new player menu's using the player in the background with a bunch more stats than recent years. But them not even thinking about how CM players are going to scout hundreds of players which all have to be loaded in is the dumbest mistake they've made. I imagine this is super easily fixed by literally just adding the same system as manual player searching or adding the ability to sort by position.
    But ofcourse, ea being ea, they just didn't bother even testing the new menu (and the rest of the new features), since CM doesn't bring any money compared to UT.