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MG1590440's avatar
MG1590440
Seasoned Scout
1 day ago

Developing dynamic stoppage time, referee behaviors and high-frequency fouls

Dear EA FC Team,

Please implement an overhaul for referee AI behaviors, animations, and injury time calculations to enhance matchday realism for both User and AI matches. Here is the direct feedback:

1. Patient Advantage Law & Fast Counter-Attacks

  Upgrade referee AI patience during tactical fouls and fluid play.

  If a foul occurs during a counter-attack, the referee must instantly grant the advantage to allow fast, realistic build-up play without halting momentum.

  Allow any active counter-attack to completely finish before blowing the final whistle at the end of the match.

2. Realistic Dynamic Injury Time Calculation

  Remove the static 1 or 2 minutes injury time system seen in every match.

  Make the calculation of added stoppage time fully dynamic and realistic.

  Injury time must accurately reflect match disruptions like injuries, goals, and substitutions.

3. Delayed Whistles, Cinematic Communications & Intense Protest Mechanics

  For regular offsides during build-up play or crosses without a goal, the offside call must remain instant and automatic without triggering any cinematic scenes.

  Delay the referee's final decision only during high-stakes scenarios: after an offside goal is scored, during crowded penalty box handballs, inside the box fouls, or red card ejection incidents.

  In these critical moments, allow the sequence to play out first (such as a full goal celebration), then trigger a cinematic cutscene showing the referee checking and talking into his earpiece as if communicating with VAR.

  During this cinematic sequence, implement aggressive, intense protest animations from the players swarming the referee, alongside furious animations of the manager shouting on the touchline to simulate match drama before the final call is delivered.

4. Advanced Referee Hand Animations & Player Interactions

  Introduce diverse behavioral animations for the referee throughout the match.

  Add realistic hand gestures and body language during the final whistle sequence.

  Add cutscenes of the referee calling a specific player over for a verbal warning.

  Overhaul yellow and red card delivery with re

alistic, interactive animations.