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MG1590440's avatar
MG1590440
Seasoned Scout
10 hours ago

Feature Request: Player Behavior & Matchday Cinematic Overhaul for FC 27

Thank you EA dev team for your continuous hard work. We sincerely hope you implement these advanced cinematic sequences and visual behavior modules in FC 27 and future editions to maximize realism:

* Random In-Match Visual Logic: Trigger dynamic, lightweight cinematic clips during play stoppages, such as players drinking water, tying their boots, or adjusting their hair style to break idle animations.

* In-Box Corner & Set-Piece Scuffles: Implement pre-rendered cutscenes inside the penalty box during corner kicks and set-pieces, where players actively move around, push, shove, and engage in realistic physical scuffles before the ball is kicked.

* Provocative Ball-Away Delay Tactics (Yellow Card): Trigger a cinematic sequence where an opponent intentionally kicks/throws the ball away or holds onto it to provoke the player and delay play. This occurs during (Throw-ins, attempts at a quick free-kick, or when a player commits a foul and runs away with the ball to buy time for their defense to regroup). This sequence always results in a referee-issued yellow card for the provoking opponent.

* Comeback Goal Goal-Mouth Clashes: When a team scores a crucial comeback goal, trigger a heated cinematic sequence where attackers clash with the goalkeeper who grabs the ball and physically prevents them from taking it in order to waste time.

* Visual Goalkeeper Time-Wasting Mechanics: Introduce pre-programmed tactical delaying animations for keepers, including prolonged ground diving, faking an injury to summon medical staff, drinking water, faking a cramp with a teammate's help, or re-tying boots, triggering physical scuffles with opponent outfield players.

* Penalty Kick Mind Games: Show opponent outfield players or the goalkeeper approaching the penalty spot prior to the kick, manually scuffing the turf to break the penalty taker's focus.

* Set-Piece Wall Tactical Upgrades:

  - Realistic physics-based jumping for defensive walls.

  - Attackers positioning themselves inside the opponent's wall to block the keeper's vision, ducking dynamically during the shot, or boxing-out the wall defenders while triggering mid-wall scuffles.

* Realistic Handballs & Touchline Management: Enable authentic physical handball contact combined with interactive touchline visual cues where the manager actively shouts, calls over a player or the (Player Career protagonist), and talks with them to deliver quick tactical instructions.

* Tactical Note Delivery Animation: Add a visual sequence where a subbed-in player brings a physical tactical note from the manager and delivers it to a specific teammate or the captain to execute a dynamic formation change.

* Reactive Manager & Professional Replay System: Add bespoke cinematic assets of the manager screaming and reacting to goals/misses, backed by a revamped TV-style replay engine that seamlessly blends player/manager grief and passion during woodwork hits, crucial saves, and near-misses.

* Captain's Armband Handover Logic: Upon subbing off the team captain, trigger a cinematic sequence showing the manual handover of the armband to the second vice-captain, or onto the most senior player entering the pitch.

* Post-Match Team Fan Salute: Introduce a post-match visual cutscene where the entire team marches towards the stadium ultras, executing a coordinated group applause and clap-back sequence.

* High-Fidelity Pitch Audio & Advanced Aggression: Integrate audible player communication, shouting, and physical screaming during harsh challenges, combined with multi-angled, highly detailed animations for heavy illegal tackles, shirt-pulling, and aggressive pushing.

Crucial Technical Note: Special emphasis must be placed on shot variety, injecting a dense pool of customized movement animations and reactive visual behavioral loops specifically for the Player Career mode character throughout the matc

h to eliminate repetitiveness.

EA_Hux​ EA_Edu​ EA_Darko​ EA_Yafo​ EA_Rtas​ JazzBrousseau​ glopesEA​ EA_Jason​ EA_Mai​ 

2 Replies

  • MG1590440's avatar
    MG1590440
    Seasoned Scout
    4 hours ago

    Thank you for your attention and guidance. I will do that. 

  • r7zamt's avatar
    r7zamt
    Seasoned Vanguard
    7 hours ago

    Hey buddy, you have some great points. However, if you want my opinion, try to limit your discussion to one or at most two topics per post.

    I understand your frustration with not getting any attention when you put many suggestions in one discussion post. Now that I’m only mentioning one or two topics in each post, my posts are receiving more attention.