Horrible gameplay
Dear EA SPORTS FC Team,
I want to raise several serious complaints about the gameplay in EA SPORTS FC 27. Every year I buy this game expecting improvements, but some basic parts of football seem to be getting worse instead of better.
First: passing. Why does passing feel so incredibly slow? Players often take far too long to release the ball, even when the pass input has already been given. This completely ruins the flow and responsiveness of the game. These are supposed to be professional footballers, yet simple passes regularly feel delayed and unnatural.
Second: first touches and ball control. Why do so many first touches make the ball bounce or jump upwards? It happens constantly. A professional footballer should be able to control a normal pass without the ball bouncing away from them nine times out of ten. It makes absolutely no sense and makes the gameplay feel artificially difficult rather than realistic.
It genuinely feels like basic football mechanics are getting worse every year. Passing and controlling a football are two of the most fundamental parts of the sport. How can these mechanics feel this inconsistent in a football game with this level of development and investment behind it?
Another issue is snow and the constant white effect coming off the pitch. Why is there so much white spray or mist constantly flying upwards? It is distracting, excessive and looks completely unnatural. Please either significantly reduce this effect or give players the option to disable it.
Millions of customers buy EA SPORTS FC every year. With the amount of money, development time and resources behind this franchise, customers should be able to expect responsive passing, realistic first touches and visual effects that actually improve the experience instead of making it worse.
Please take these complaints seriously and address these issues in upcoming gameplay updates. I would also appreciate an explanation of whether the slow passing, bouncing first touches and excessive snow effects are intentional gameplay decisions or issues that are currently being worked on.
Kind regards,
Patrick