Forum Discussion

chriwaldo's avatar
chriwaldo
Rising Adventurer
16 hours ago

[Gameplay Feedback] Excessive Left-Stick Dribbling: Dribble Fatigue Solution

Platform: All Platforms (Xbox Series X|S, PS5, PC)

Game Mode: Competitive Game Modes (FUT Champions, Rivals, Online Seasons)

 

Problem Description:

Currently, hyper-agile left-stick dribbling (commonly referred to by the community as "Fidget Spinning") is severely unbalanced in competitive gameplay due to the complete absence of a dribble stamina penalty or motion delay.

Attacking players can perform 10+ consecutive 180-degree turns back-and-forth inside the penalty area without any loss of ball control, speed, or precision. Combined with the recent nerfs to AI defending and high rebound rates on manual tackles, defenders are unable to effectively match these instantaneous direction changes, leading to repetitive and unrealistic gameplay loops.

 

Video Examples:

https://www.tiktok.com/@ebru_fc/video/7687278306756087073

https://youtube.com/shorts/EMRGAsITZIA?is=A76Pyjc4SkB2HJIe

https://youtube.com/shorts/V54_4xeR49U?is=U-SDeGEHnBjQXXMG

https://youtube.com/shorts/d4JloRnJDIM?is=CdH5CWEQ_W4SLrXJ

 

Proposed Solutions & Gameplay Adjustments:

To restore balance between attack and manual defense in competitive play, I strongly recommend implementing the following adjustments in an upcoming Title Update:

- Introduce Dribble Fatigue / Momentum Penalty: Introduce a progressive error rate or reduction in agility when a player executes multiple sharp direction changes within a short timeframe (e.g., after 3–4 consecutive turns). The ball should naturally push further off the foot, making continuous spinning riskier.

- Buff Manual Tackling Recovery & Sprint Jockey: Improve the responsiveness of L2/LT + R2/RT Sprint Jockeying so defenders can mirror sharp turns more effectively, and ensure successful manual tackles reward the defender rather than rebounding straight back to the dribbler.

- Decouple Left-Stick Agility from Full Stamina: Ensure continuous rapid directional inputs drain short-term stamina or temporarily reduce the effectiveness of dribbling PlayStyles (like Technical+ and Rapid+).

 

Expected Result:

Dribbling should remain an effective skill-based mechanic for 1v1 situations, but forcing a fatigue penalty on excessive spinning will encourage better passing, timing, and football logic in competitive matches rather than exploiting movement mechanics.

9 Replies

  • EA_Claus's avatar
    EA_Claus
    Icon for Community Manager rankCommunity Manager
    15 hours ago

    Hey chriwaldo​,

    Thank you for taking the time to provide your well-structured feedback and suggestions here. 

    I'll do my best to share it with our teams.

  • chriwaldo's avatar
    chriwaldo
    Rising Adventurer
    14 hours ago

    Dear EA_Claus​ 

    Thank you so much for the quick response and for forwarding this to the team!

    This is a huge topic for the community right now and is being heavily discussed across Reddit, Discord, and YouTube with lots of video evidence. It was already a major issue back in FC 26 as well.

    Really appreciate your support!

    Best regards, chriwaldo

  • It's like we're back at the beginning of EA FC 26 - the community does not want fidget spinning, ridiculous dribbling and low-driven shots going in from all kinds of angles. EA repeatedly claims to listen to the community and then does the exact opposite. EA FC 27 is a seriously sub-standard product being sold at an over-inflated premium price. 

  • Paese's avatar
    Paese
    Seasoned Novice
    13 hours ago

    EA_Claus​ ,

    On Discord, I made a post similar to chriwaldo​​'s.

    My nerf proposal can be summed up as follows:

    Objective

    Keep left-stick dribbling, agility, and sharp cuts 100% responsive, while removing the unrealistic abuse of spinning like a top repeatedly inside a "phone booth" until defenders break down.

    1. The Problem

    Excessive spinning in the box is an overpowered crutch that destroys physical immersion and replaces football vision with blind analog stick spamming in the same spot.

    2. The Solution (Dynamic Cost)

    Apply an inertia cost balancing rotation against real displacement:

    Cost = Turn Rate / (Displacement + Tolerance)

    • Dribbling forward / Sprinting: Distance traveled is high, so the cost stays near zero. Dribbling remains completely fluid.

    • Static spinning ("Fidget Spinning"): Turn rate is high with near-zero displacement. Cost ramps up with every continuous spin.

    3. Gameplay Impact

    Accumulated cost triggers a dynamic debuff on Dribbling, Agility, and Ball Control:

    • Scales smoothly from 0% to a cap (e.g., -30%).

    • The ball drifts slightly further from the boots per spin, enabling defenders to make clean, natural tackles.

    4. Reset & Recovery

    • Instant Reset: Any pass, shot, cross, or possession loss immediately resets the cost to 0.

    • Organic Recovery: Taking a few forward steps or pausing dissipates the debuff smoothly in a few seconds via a low-pass filter.


    To demonstrate this mechanic, I built a quick Python simulation featuring a 2D pitch visualizer, real-time telemetry, and a fully tunable debuff curve. EA devs and community members are welcome to test the script and share your feedback on the gameplay balance.

    Test code here: https://rentry.co/ksub7h34 (requires only numpy & matplotlib).

  • chriwaldo's avatar
    chriwaldo
    Rising Adventurer
    10 hours ago

    Dear EA_Claus​, 

    ​I would like to add another video to show why this is such a big problem in EA FC 27 right now.

    ​Video link: 

    https://youtube.com/shorts/myBHJMkQqDk?is=0tdv6igSgtSjKfLj

    ​In this clip, content creator FurkyPlayz even demonstrates it holding the controller with just one hand, showing how simple Left Stick movements alone allow players to constantly spin around in tight spaces without any penalty or loss of control.

    ​Defending against this is almost impossible because players can turn endlessly inside the box without getting tired or losing the ball.

    ​Implementing a feature like Dribble Fatigue would fix this exact problem, while keeping normal forward dribbling fast and responsive.

    ​Thanks again for your time and for sharing our feedback with the team!

  • URUK313X's avatar
    URUK313X
    Seasoned Newcomer
    6 hours ago

    This is a Good thread that shows one of the problems with the game currently and I agree with the solution.

    EA_Claus​ 

    Also I would like to point out that competing in higher divisions is a total bad experience because of the 95-100 depth that enables auto offside for the opponent especially with how the attacking Ai is in the game it ruins the gameplay and going back to the attacking Ai the attackers when triggering a run they only run straight forward into defenders and when triggering a curved run 8 out of 10 times the attackers drop back towards the ball heavily before making a curved run to utilize the space, also strength almost doesn't matter in the game because a player like Kika she has 78 strength can shoulder a player like Van Dijk who has 92 strength.

    Also roles are not working as intended for example a player like Lamine yamal who has ++ inside forward almost doesn't make any run as the role graph shows which again brings back to the attacking Ai, the devs must look into these things and adjust the game to be playable and skill based and not just high depth with auto offside and spam through balls.

  • Actief_ijsbeer's avatar
    Actief_ijsbeer
    Seasoned Newcomer
    6 hours ago

    100% covering the problem. At the moment there are at least 100 to 200 dribbles every game. From zigzagging to not defendable trick. The other ways to play football are almost gone. I hope this problem will be solved. Because it is at the moment far far away from real football.

    There as well very lots of other questions I have where I never get any answer.