Severe gameplay scripting in H2H
Top-tier wingers with 200+ pace suddenly stop behaving according to their stats. When they receive the ball, instead of accelerating or making a run, they slow down dramatically or even come to a complete stop. It feels as if the entire team is artificially slowed down.
This is especially noticeable during counterattacks. A winger receives the ball in open space, but instead of sprinting forward, the player stutters, delays movement, or stops entirely, allowing defenders to catch up instantly. This completely breaks the flow of gameplay and makes it nearly impossible to play normally.
Why this is frustrating:
- Players with extremely high pace stats perform worse than expected.
- The issue appears inconsistently, which makes it feel like match scripting.
- It creates a strong gameplay imbalance and removes player control.
- The entire team sometimes feels “heavy” or slowed down.
Expected behavior:
Players with high pace should accelerate and run according to their stats, especially when receiving the ball in open space.
Actual behavior:
Wingers receive the ball and stop or slow down significantly, making attacks impossible and giving defenders unrealistic recovery time.
Impact:
This severely damages the gameplay experience in Head-to-Head and makes competitive matches feel unfair and scripted.
Please investigate this issue, as it greatly affects the playability of the mode.