Forum Discussion
Good point, I agree to a certain extent mate that phase 2 tokens can be handled better to improve the current situ. But the exchange will give you a 117 or 116 not the card/position u r looking for, isn't it?
The Phase 2 tokens are what screwed everyone up in their current form.
If you mean the exchange? No, the Pool A in the draft is RNG driven, where it's pack luck (btw on 95th draw I got Gullit today :D).
Anyway, the choice is in the exchanges with 300 Phase 2 tokens for 116 and 900 P2T for 117.
However on a flipside, if what Antwan said in the stream is correct in reality (that will be revealed in the next event), then we can use Phase 2 tokens in future events in a similar manner to the Nations shards from the Nations side event. One thing is for sure, current cost to reward ratio doesnt stack up, period.
A lot of what I said has been fed back by me through the mods channel, and I guess similar feedback was passed on by Pulsar. Now the ball is in EAs FCM dev team court. They did action bits and bobs from the feedback but its a long way to go. The constructiveness of some people posts like this one does help Pulsar massively so keep the detailed and constructive feedback coming.
- b7r4owv30dzg1 month agoRising Ace
dzrtr - 26 Phase 2 tokens, if it's a replacement of shards, is still a poorer cousin to shard system, even if it had maintained same token reward levels like you said in Ur earlier post mate.
Let's assume I have 900 26 phase 2 tokens and I want 117 Gullit.. what are my chances? In shards system if I had the 1.5k shards I would have got Gullit 100pc right.
I liked the shards system for its definitive nature though the price sometimes used to be high, still you pay it, you get it for sure. Now we r deprived of that.
- dzrtr1 month agoHero
Thats not a system issue, its the parameters (cost) assigned to said system. If you swap the cost and conversion around in the the past system which would ask you for 10k shards for a Gullit card instead of said 1k? Then your average card from the 3k daily pack would give you 1 shard card equivalent, not 10. Youd hate it with a passion. So its not the system that is the problem, the assigned parameters of cost to reward ratio is.
- b7r4owv30dzg1 month agoRising Ace
You seem to be fixated on the cost aspect mate and trying to get a better way forward on this new system as you made up your mind. I am saying old one was better coz I can choose what I want irrespective of the cost.
Think about the certainty of getting some card of your choice in the new system. (say Gullitt). I need exact number which everyone should get the player at once they have the resources (even hypothetically it's 10k shards as you said in the old)
What do you attribute the problem of choice to? I guess it's the system.. Not sure how you can't see that clear fact.
Btw I did hate it when they increased Captains card cost to 4k shards. Never realized something much worse is on the horizon 😃