Forum Discussion
Evil_Larry26 There is a lot of good feedback there, mate. I have sent lengthy feedback to EA, including some things you flagged. However, some of the points are off the mark, mate. Here is my take.
1- It's not quite correct; there is still 1% chance of a tradeable card. It's low, but statistically, you should get one (I got Gyokeres 111, which is useless if anything, but tradeables exist). I agree that the ratio of untradeables to tradeables is shocking if anything.
2- The draft is designed to get mostly fodder and an occasional better card, so the stats on anything below 115 are irrelevant IMO as it has been the case for any past event with shards or other currency things we had. What point two really needs is a much cheaper price tag, 1000 gems at most per 1 voucher. But really, we should be using the event currency, not gems on vouchers.
3- You mean 300k gems/20k FP for 100 vouchers/chances? Or your comment was for the 10 voucher price tag? Either way, as per my previous comment, this should be 1000 gems max per voucher. 100k gems max or 5k FP if you are unlucky and have to draw 100 times. Also, Pool A is the high tier, Pool B is mid-tier fodder for Phase 2 tokens (the reward there is poor as it's 5 tokens per card while it should be, for argument's sake, 5 for 113, 10 for 114 and 25 for 115 (or something to that effect)). The players' positions diversity will change when we move to MIDs and then later Defenders, that's based on how the stream explained it.
4- Confused about your problem and the solution? Other than that, you need 100 drafts before you get a guaranteed player (should be halved IMO). But when you get a player B, only the draft B counter resets (only goes from 10 to 0). When you get a player from Pool A, your counter resets. Whether it resets with the weekly reset remains to be seen, but there was a lot of feedback on the matter, so I hope that the counters do not change as new week updates drop.
5- Hmm, the current probability of Pool A card is actually 2% per pull, not 0.33 as the guides indicate (IMO it's just a weird representation of 6 potential cards within that 2% probability, where they just divided 2% by 6, giving you 0.33%). Anyway, what really needs to change IMO is the number of drafts you need before you are guaranteed an A Pool card and the cost of the vouchers. The 2% probability for a high-end card is actually quite high compared to the past probabilities.
6- Because we got different rewards when we started? I don't know, maybe there should be an annual thing for old schoolers like us, but to be fair, not fussed about it, we have other advantages than the beginners, so yeah.
7- The event just started with the attackers' week; simply wait for the next lot to drop - likely week 3, so not really a problem (yet).
8- A tricky one, and it has been heavily debated. It can be looked at in two ways. If the current cost of the voucher stays at 3k, then yes, I agree. To get a full lot of gems for vouchers, as F2P requires 50*stars per DR, which is out of reach for 95% or more of the player base. But if the cost of the vouchers goes down to the price tag, it should be from the get-go, or like 1k, then the gems amount obtainable is fine, more or less. The issue here is that a lot of people have spent a lot of gems already, so how would you refund "overspend" and so on? Tricky, and what EA does to improve this remains to be seen.
- Evil_Larry261 month agoSeasoned Ace
Yeah, gk's is not a problem, it's just a suggestion to add high ovr gk's, thanks for your answer