BACK TURNS AND RECTANGULAR TURNS
There is a huge loophole in gameplay and the P2W players have been using it for years.
Why do players keep their agility after turning back more than twice? This trick works with agility. You won't press the sprint button and will still be able to turn about a player marking at full speed for minutes.
To me, this is so illogical and unrealistic. Even when Messi turns back, his agility reduces....hold unto the ball for recuperation, then move again. But that's not the case for FC MOBILE. Is realism not necessary for mobile games?
A lot of rivals will use their players to turn back multiple times and make rectangular turns at the corner flag without losing agility. The Sliding tackle and hard tackle are useless against it if you don't have the playstyles.
This is a dribbling loophole that players have been using for years.
Messi was able to maintain his pace and agility during the “Ankara Messi” solo goal because he didn't turn back. Assuming he turned back at a point, he will feel tiredness and slow down. The same applies to an animal called “Cheetah” if it's chasing a prey, and the prey run in a zigzag manner, the cheetah won't be able to keep up. It's not because the cheetah is not fast, it's the sudden turns that stresses it's pace and balance.
FC MOBILE is so illogical and unrealistic. In reality, a player can't maintain agility while turning back frequently, it's impossible. And also, In reality you can push a player that's frequently turning back (Tactical foul).
These are the things the developers should consider adding to the game.
The general Sliding tackle only works for close range hence the reason it's so ineffective. Sliding tackle and Hard tackle shouldn't be playstyles, it should've been added to the general gameplay.