Could the rewards be multiplied?
That 200–250 gems—or even 100 gems—feels like very little compared to the effort involved; one-fifteenth of a draft is practically nothing. Meanwhile, players have to pay a huge amount to acquire new players—it costs a vast amount of time and money. You could say that gems have suffered from inflation; their value has plummeted relative to the cost of available or winnable players. I respectfully ask that this post not be removed; I’d like to offer a few suggestions. Leveling up should grant 1,000 gems instead of 200—an average player reaches that milestone every three days. Daily challenges should award 1,000–1,500 gems, which would amount to 30 drafts a month for all day player . For the Ultimate Challenge, the last three matches should award 1,000 gems each, as completing them is incredibly difficult; I think two attempts per week would be fair. I would keep the current ranking point rewards for the Weekend Cup, as the game handles that well. My reasoning is based on the fact that a "Pool A" player costs 60–70 drafts—something an average player achieves in 1.5 to 2 months. Given the massive selection of players available today, I don't consider that fair. I would also add 500 gems each to Head-to-Head, VSA, and Manager Mode; these rewards wouldn't displace paid content, but they would significantly boost the enthusiasm and engagement of average players. Even an average user truly deserves one player a month; after all, cards are constantly evolving, and the available selection changes—an attacker or midfielder might get an upgrade every 2–3 months, whereas it takes an average user a whole year to reach that point. I believe this is a viable path and a step in the right direction. Players matter—especially free-to-play users or those with limited financial means—since they make up 80% of the player base; without them, there is no matchmaking and no one to play against. Meanwhile, big spenders won't stop acquiring players anyway—they always want the latest ones—so no one would be holding anyone else back, and the reward system would become a bit more appealing. We respectfully ask for more rewards; that is what keeps the players' spirits in the game.