Forum Discussion

gxtxggi9do83's avatar
gxtxggi9do83
Seasoned Adventurer
3 days ago

Could the rewards be multiplied?

That 200–250 gems—or even 100 gems—feels like very little compared to the effort involved; one-fifteenth of a draft is practically nothing. Meanwhile, players have to pay a huge amount to acquire new players—it costs a vast amount of time and money. You could say that gems have suffered from inflation; their value has plummeted relative to the cost of available or winnable players. I respectfully ask that this post not be removed; I’d like to offer a few suggestions. Leveling up should grant 1,000 gems instead of 200—an average player reaches that milestone every three days. Daily challenges should award 1,000–1,500 gems, which would amount to 30 drafts a month for all day player . For the Ultimate Challenge, the last three matches should award 1,000 gems each, as completing them is incredibly difficult; I think two attempts per week would be fair. I would keep the current ranking point rewards for the Weekend Cup, as the game handles that well. My reasoning is based on the fact that a "Pool A" player costs 60–70 drafts—something an average player achieves in 1.5 to 2 months. Given the massive selection of players available today, I don't consider that fair. I would also add 500 gems each to Head-to-Head, VSA, and Manager Mode; these rewards wouldn't displace paid content, but they would significantly boost the enthusiasm and engagement of average players. Even an average user truly deserves one player a month; after all, cards are constantly evolving, and the available selection changes—an attacker or midfielder might get an upgrade every 2–3 months, whereas it takes an average user a whole year to reach that point. I believe this is a viable path and a step in the right direction. Players matter—especially free-to-play users or those with limited financial means—since they make up 80% of the player base; without them, there is no matchmaking and no one to play against. Meanwhile, big spenders won't stop acquiring players anyway—they always want the latest ones—so no one would be holding anyone else back, and the reward system would become a bit more appealing. We respectfully ask for more rewards; that is what keeps the players' spirits in the game.

5 Replies

  • gxtxggi9do83's avatar
    gxtxggi9do83
    Seasoned Adventurer
    2 days ago

    Unfortunately, rewards—and especially their value—have taken a back seat lately. You need to play more matches for the same rewards, yet these barely cover any progress; the current reward system doesn't exactly inspire enthusiasm for playing. I was referring to rank points before they increased the amount available as a reward; previously, you could basically only buy them from the store for 1,500 diamonds, which consumed a huge amount of energy and resources. I’m glad they resolved that. However, lately, the draft mode doesn't yield real rewards—just a bit of filler for the shard system. The rewards aren't sufficient to support the 1–2 drafts a day that define the spirit of the game. I wish they would listen to the community's requests; people love feeling that they have the opportunity to build and progress through the game themselves. Buying players just removes the sense of achievement—you get the player, but you don't enjoy the process. A 30–40% increase in rewards is needed to breathe new life into the game, and perhaps allow everyone to obtain one top-tier player a month if they play consistently. That’s what keeps matchmaking active and the player base growing.

  • Really well said! You’ve articulated the situation really well and I’m so glad someone took the time to break down the bigger picture and explain not only why the game has become a LOT less fun/rewarding, but why this damage to the F2P community undermines the long-term health of the game. I encourage everyone who cares about FCM to like this post!

  • gxtxggi9do83's avatar
    gxtxggi9do83
    Seasoned Adventurer
    3 days ago

    Why did you take it apart? It should be in place everywhere at the same time. Don't you want that? I don't know—I think there really ought to be 2–3 drafts available daily; that would be appropriate and make it enjoyable to play a lot. After all, the free-to-play crowd makes up the majority of opponents and 90% of the player base..This is i think a really good idea that would move the game and the community forward, without disadvantaging the big whales or EA. I think it would come as a huge relief to the players.

  •  If EA were to increase rewards, where do you think it would have the biggest impact daily challenges, Weekend Cup, or level-up rewards? Personally, I'd rather see better rewards tied to more difficult content.