Dynamic Handicap Restart System for FC Mobile
Hello EA FC Mobile Team,
I’d like to share a gameplay and progression idea that could make future season transitions smoother and fairer for all players.
Currently, every full season reset erases all progress, which frustrates many long-time users. However, keeping the same system forever limits balance and technical growth.
Idea: “Dynamic Handicap Restart System”
Instead of a full reset, the next-generation FC Mobile (with a new engine and UI) could start with lower OVR cards — for example: Zidane 90, Valverde 87 — but with improved gameplay responsiveness and animations that make them feel as strong as today’s 113-rated cards.
In other words, OVRs restart visually, but the gameplay power stays balanced through hidden modifiers.
Advantages:
Keeps player accounts, history, and engagement.
Resets the meta and economy without punishing progress.
Reduces power creep and pay-to-win frustration.
Allows better optimization for mid-range devices.
Creates a natural growth curve as OVRs rise again each season.
Optional Implementation:
Introduce a “Next Gen” version of FC Mobile with an improved engine (e.g., Frostbite Lite or Hypermotion V-Mobile).
Keep account linkage (EA ID / Facebook / Google).
Adjust balance internally through hidden gameplay tables.
Re-release all players with new designs and realistic physics.
This would let EA modernize the game without fragmenting the community or losing accessibility for lower-end devices.
Thanks for considering this idea. It could be a balanced step forward for the FC Mobile experience.