LOL… read up on the math behind weighted RNG and progressive probabilities in slot machine games before you post your sci-fi stories. Basing your opinion just on what you’ve seen or what influencers post on social media is usually nonsense, since all they care about is subs and likes. A lot of mobile game influencers spend a ridiculous amount of money in-game, so of course, their chances of pulling better rewards are higher simply because they’re opening more. On top of that, most of their content is pre-recorded and edited to look like they have insane luck, when in reality they’re just as affected by RNG as everyone else.
This becomes obvious in store events where your counter increases the more packs you buy. Ballon d'Or is a clear example of this, and it shows you a counter that the higher the number gets, the bigger chances of packing 112+ card you have. The reality is that most players get the same results — piles of common, undesired cards and the occasional decent pull. All of this is explained in the game’s T&Cs and the published probability statements, which are based on the math behind weighted RNG. You agreed to this when you clicked "agree" during the game install (that's on the side note).
Anyway, plenty of devs (especially on mobile platforms) who built microtransactions and loot systems have been sued over the years. EA is no saint either, and you can absolutely call out the lack of ethics in the business model used in FCM. But you also need to remember that if they ever got caught actively manipulating drop rates after all the lawsuits they have already dealt with, it would be the equivalent of lighting a match next to a barrel of petrol, as it would open the gates for more lawsuits. That is also why some countries banned pack sales and forced companies to publish drop rate odds.