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EA_Pulsar's avatar
EA_Pulsar
Icon for Community Manager rankCommunity Manager
11 days ago

[Feedback thread] - PlayStyles

Hi everyone,

We’d love to hear your thoughts on PlayStyles in FC Mobile.

Please use this thread to share your experience with them. Let us know how they feel during matches, which ones you enjoy using, and if there’s anything you think could be improved.

As always, feel free to share any other suggestions or ideas you have around PlayStyles.

Thanks, and see you on the pitch!

9 Replies

  • ABC_FutureS's avatar
    ABC_FutureS
    Seasoned Novice
    11 days ago

    Unrelated but the buttons are way too small and easily missable, one miss can result in an unprompted pass. Increase the buttons size or at least include it as an option in settings.

  • I really like the PlayStyles feature in FC Mobile, but honestly, not all PlayStyles feel the same in matches. Some are very noticeable, while some are hardly noticeable.

    I want PlayStyles to have a bigger impact on gameplay. For example, Finesse Shot, Technical, Quick Step, Anticipate, Intercept and First Touch should make a clear difference when using those players.

    Also, FC Mobile needs more community features, not just new cards and events.

    Custom Tournament Creator

    It would be great if we could create our own 4, 8, 16, 32 or 64-team tournaments.

    H2H / VSA / Manager Mode

    Knockout / League / Group Stage

    6 / 9 / 12 minute matches

    Private tournament + Invite

    Automatic bracket

    Live results and ranking

    Champion / Runner-up / MVP / Top Scorer

    New League System

    I also want a proper League System where we can have our own League matches, rankings, trophies and League vs League competitions.

    I think these features would make FC Mobile more fun and give players more reasons to keep playing.

    EA, please listen to the community. We don't only want new cards. We also want new experiences and features.

  • I haven't really felt the impact of playstyles in the game so far cause player items with playstyles are too expensive to be honest and I think would be better if rare gold player items have playstyles also,just like the console gameplay. 

    I will really appreciate it if the team put my little feedbacks into consideration🙏

    Thank you. 

    EA_Pulsar​

  • I love the idea. Was hoping to get something similar. However, the behaviours are odd to say the least. Players don’t stay in formation, move randomly on the pitch. Even with defensive mentality I have defended pushing on the wings like they were LW/RW (on a 4-3-3!). With attacking everyone is basically inthe opponent box. They clearly need some calibration. Passing is also weird and seems that play style impacts on accuracy: why would it be? Overall: play style was the ONLY interesting feature released. Everything else since the update makes me want to uninstall the app. Fix it please, and soon (ie give us back the old game with play style)

  • t8jfod4jc048's avatar
    t8jfod4jc048
    New Rookie
    9 days ago

    Actually, my message was for the game plans 😂. Everything else stands and needs fixing

  • Title: Curve Attribute Has Little to No Effect Without the Curve PlayStyle

     

    I would like to provide feedback regarding the current ball-curve mechanics in EA SPORTS FC Mobile.

     

    Since the introduction of the Curve PlayStyle, I have noticed that players without this PlayStyle appear to have very limited ability to produce a noticeable curve on their shots, even when they have a high Curve attribute.

     

    The Issue

     

    Players with high Curve ratings but without the Curve PlayStyle often produce shots that travel almost completely straight, with little to no noticeable curvature.

     

    In contrast, players with the Curve PlayStyle are able to generate a much more noticeable and consistent curve.

     

    Based on my gameplay experience, this makes the Curve attribute itself feel significantly less impactful unless the player also has the corresponding PlayStyle.

     

    Example

     

    A player may have a high Curve rating, but without the Curve PlayStyle, attempting a curved shot often produces very little ball movement.

     

    This makes it difficult to notice a meaningful difference between players based on their Curve ratings alone.

     

    Suggested Improvement

     

    I believe the Curve attribute should have a direct and noticeable effect on the ball's trajectory, regardless of whether a player has the Curve PlayStyle.

     

    For example:

     

    - Low Curve rating → Limited ball curvature

    - Medium Curve rating → Moderate and noticeable curvature

    - High Curve rating → Stronger and more consistent curvature

    - Curve PlayStyle → Enhances the effectiveness, consistency, or quality of the curve

     

    The PlayStyle should enhance a player's ability rather than determine whether the player can produce a meaningful curve at all.

     

    Why This Matters

     

    Player attributes are an important part of FC Mobile because they should meaningfully differentiate players.

     

    If a player with a high Curve rating cannot consistently produce a curved shot without the Curve PlayStyle, the Curve attribute becomes significantly less meaningful.

     

    I would appreciate it if the development team could review the interaction between the Curve attribute and the Curve PlayStyle, and consider giving the Curve attribute a more direct and noticeable impact on gameplay.

     

    Thank you for taking the time to review this feedback.

  • Please fix the issue that my defenders are getting out of formation they are running here and there 

  • i0uvvr0e0pgy's avatar
    i0uvvr0e0pgy
    Seasoned Traveler
    8 days ago

    The level 1 power shot playstyle is extremely bad.

    Remove sliding tackle and hard tackle playstyles. These two shouldn't be playstyles. Add them to the general gameplay.

  • I feel that Rapid's PlayStyle is too overpowered in the current meta.

    While it may be possible to make the mentality defensive to make it harder to trigger, there are an increasing number of cases where it cannot be completely stopped, partly due to the weak recovery animation after making a tackle.

    Once the ball gets to a player with Rapid's PlayStyle, it is usually the end, and there is often nothing you can do. I have also noticed players taking advantage of this by stacking their front lines exclusively with players who have that PlayStyle.

    It seems to be heavily breaking the balance.