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ionel0505's avatar
ionel0505
Seasoned Traveler
25 days ago

Head to Head matches on Legendary difficulty⚠️⚠️⚠️⚠️

I’d like to know what’s up with this 'nonsense'... The matches are literally set to 'Legendary' difficulty. My players, with 200 sprint speed (LW) and 205 (RW), can barely move, while my opponent's players are like fighter jets.

 

I can't even make a basic pass; everything is intercepted INSTANTLY. Meanwhile, the opponent moves the ball from one half to the other in just 2-3 seconds with a couple of skill moves.

 

Every 'swipe' shot I take is weak and goes straight into the keeper's arms. But the opponent? They blast absolute rockets into my net from distance.

 

And to top it off... even the AI, with a 115 OVR, absolutely wrecked me.

 

Plus, the player stats make zero sense compared to what’s happening on the pitch. Any opponent player between 110-122 OVR plays with the exact same overpowered stats.

1 Reply

  • I’ve had the same experience. It’s absolutely maddening because it’s a crappy way to simulate difficulty. But EA does it as a matter of course — nerf player performance by slowing player movement or manufacturing a subtle delay between user input and player movement or increasing the frequency of random errors (e.g., poor first touches or off-target shots). I could go on.

    All most users want is consistency and if I’ve labored (or paid) to assemble a quality squad I just want to know what to expect from one match to the next. If I’m facing a tougher opponent it’s fine if that opponent (whether human or AI) is faster, more aggressive, more skilled or just more creative tactically, but it’s not fun (or fair, I would argue) to cause my players to perform WILDLY differently from one match to the next as a way of simulating increased difficulty. To me that’s just lazy and unimaginative coding and EA ought to be able to do better by its users.