Yeah, I’m -7 wins (from a high of +30 FC Champions) in just the last week and a half. It’s plainly clear that my 116 OVR players (like Son) were nerfed as they are suddenly slower, clumsier, and just generally way less effective. I used to regularly collect 10-12 goals in every VSA match and now struggle to get to double-digits. The last match I just played Son blew two good chances — once by running past a cross that was right on the money (as if he didn’t even see it!), and once by inexplicably coming to a dead stop with ball the in the penalty area and allowing the defender to overtake him. In neither case did I have any control over the outcome — it was EA screwing me.
It seems abundantly clear that, in addition to the fundamental problems with the mechanics of the game (which are most evident in H2H), EA regularly nerfs formerly top players in order to prevent attribute “creep.” For example, without a season reset we’re soon going to see players with pace of 220-250. If these players were literally twice as fast as their predecessors a year ago then the game would be extremely difficult to play/manage. Thus, it stands to reason that every month or so EA MUST be “re-benchmarking” top players and nerfing their performance (without changing the underlying stats) to make “room” for newer stars (with higher stats) to take their place as the fastest/quickest, most skilled players.
Most of us play VSA everyday (on the order of 5x-10x per day) and know it to be the most stable and consistent (if boring/repetitive) of the user vs user gameplay formats. We have a large sample size and are very familiar with how our players/teams perform and, thus, we are very attuned to changes (even subtle ones) in player/team performance. That is why I can say with high confidence that something has changed — and it’s not my performance (or that of any of the other posters in here). EA is tweaking things behind the scenes and effectively handicapping users who don’t have the newest/best players in their lineup.