Forum Discussion
Twice in one day. Total horse crap. Tweaking the matchmaking algorithm simply can’t be rocket science and should have been corrected by now. Either EA are intentionally using us small fry as “cannon fodder” for the whales who inhabit the higher ranks, or they are carelessly neglecting to address an issue of fundamental fairness. Either way, it’s inexcusable to let this continue to ride.
No sooner had I cracked the +10 FC Champions in VSA than I’m getting matched with opponents +30 ranks higher in 2 out of my 5 matches. NO CHANCE to win these matches. Total waste of my time and super demotivating, especially when I NEVER receive the benefit of getting matched with someone 30 ranks below me! Honestly, there are some major problems with this app that are legitimate heavy lifts (like upgrading/updating the game engine), but tweaking the matchmaking algorithm to produce fun and FAIR gameplay is not one of them! Get off the dime, EA, and set this right.
There was a tweak to help with matchmaking in H2H, which was supposed to help with mostly latency.
VSA was not done yet.
Basically, devs, when I spoke to one of them, were keen to see if people are still matched with much higher ping players in h2h, or if you play vs people mostly from your region. The other is the difficulty (so many stars vs little amount of stars)
So the question is. Has the matchmaking overall improved? If it has not, then list examples why it hasn't (as I said initially, it's mostly to do with latency, but if there are skill level/stars discrepancies, list them too)
- 1440666fd7e443ec3 months agoSeasoned Ace
Haven’t noticed unfair matchmaking in H2H yet this week. Most matchups seem even, but gameplay is (as usual) still pretty variable. Doesn’t seem to matter much what the ping reads. About 1/3 of matches seem more or less even, while a third seem to favor me and the other third are against me. The latter are characterized by extremely sludgy play and nearly constant arm wrestling with the AI (which I assume gets triggered when the latency spikes).
I would have thought VSA to be the low-hanging fruit in all this and matchmaking to be a rudimentary issue (compared, for example, to in-match performance). While it’s great to hear there is work being done on H2H, I hope it doesn’t preclude a near-term fix to VSA matchmaking.
- dzrtr3 months agoHero+
It is a complex issue as I already relayed here, so devs looking at H2H first, which directly impacts the gameplay, makes sense.
LVL and VSA are local games vs AI representing your opponents' lineup, and then it compares the scores in VSA, so latency there is a secondary issue as you'll lag in the game anyway, VSA/LVL/PVE. However, I'll ask if the next in line is the OVR/Stars VSA discrepancy
Any major anomalies that you come across, ping me or Pulsar. Historically, timestamps were requested, so it might pay to have them handy. Devs already have other details I passed on from you in the past when you 1st flagged the problem.- 1440666fd7e443ec3 months agoSeasoned Ace
Just the latest. [Side note: This match felt extra unfair insofar as the action became increasingly un-synced. Didn’t feel like my skill mattered much if at all. Infuriating all around.]