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PHANTOMLARRY's avatar
PHANTOMLARRY
Seasoned Newcomer
7 days ago

Next Plan: Make FC Mobile Fresh & Powerful Like FC 26 — Listen to Your Players!

Dear FC Mobile Team,

We truly appreciate the effort behind FC Mobile and the constant updates that keep the game alive. But what’s missing is true evolution and real listening to the community.

Look at FC 26 — they listen to players, improve gameplay, fix bugs, and build the game around what fans want. This approach, called “The Club is Yours,” creates a fresh, exciting experience that keeps the game alive and become more popular and loved.

FC Mobile faces recurring bugs, balance issues, and slow progress that make the experience frustrating. We love the game and want it to grow and improve continuously — not just stay stuck or fall behind.

Don’t forget to keep refreshing, changing. And reset the game every year — these big updates are what make FC Mobile better than all others, keep it fresh, and always at the top. 

I hope this is your next plan.

"WE WANT THE GAME TO CHANGE".

 And what do you think about it, players and users...?

6 Replies

  • Developing a PC or console game comes with significantly fewer compatibility issues to worry about, and you also get access to more powerful hardware compared to mobile devices, where the majority will have low- to mid-range phones/tablets. This game will always have a lot fewer features when compared to  FC xx (insert number here)

    Seasonal resets have been discontinued for now, and given the current direction of the game—particularly when considering the Asian version and its current state—it seems unlikely they will return anytime soon.

    That said, the game isn't without its problems. There are still bugs, design flaws, and other issues that need to be addressed. Some bugs or issues are easy to fix, some others not so much. Food for thought.

  • ECashGrabberA's avatar
    ECashGrabberA
    New Rookie
    7 days ago

    dzrtr​

    If some of those “issues” are intentionally added, then the fix is simple: just remove them.
    Not every bug is an accident — some are clearly there to “adjust” the experience.
    Getting rid of those would instantly solve half the frustration in this game.

  • dzrtr's avatar
    dzrtr
    New Ace
    7 days ago

    Bug is an unintentional consequence of the coding flaw. 

    Design deficiency and deliberate logic are different to bugs, dont mix them together.

  • ECashGrabberA's avatar
    ECashGrabberA
    New Rookie
    6 days ago

    True, but some of the worst “bugs” are the ones designed to look like bugs — that’s what I originally meant.
    Should’ve put quotes around “bug” earlier, might’ve avoided the confusion.

  • dzrtr's avatar
    dzrtr
    New Ace
    6 days ago

    You can’t really call it a bug—by definition, if it’s intentionally designed, even with flawed logic, it’s a feature, whether the community likes it or not. The real discussion should be around whether that feature enhances or undermines gameplay and enjoyment.

    This is exactly why so much noise gets in the way of useful, constructive feedback reaching the developers or product owners—who, at the end of the day, are more focused on protecting revenue streams than aligning with community sentiment.

    Also worth noting: FCM follows a typical agile delivery model, where the goal is to ship an MVP (Minimum Viable Product)—in this case, a functional core game. Most improvements and quality-of-product fixes come later as incremental add-ons (that's the Agile framework 101 for you).  So call things as they are, not as what you perceive them if you want to be heard (constructive and emotionless feedback).

  • ECashGrabberA's avatar
    ECashGrabberA
    New Rookie
    6 days ago

    They do have some good events — but it’s because they care too much about money that they add features which ruin the gameplay. That’s the real problem.

    And I’m not just complaining based on feelings. Search “My players are completely broken” and “Fair Play? Then Explain These...” in the FC Mobile General Discussion — I shared some specific cases there. It all points to the same thing. You’ll see.

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