Playstyle Balance Disparity Between Upcoming Draft and Box Players (F2P vs. P2W)
Hi EA Team and Community,
I’m writing to address a significant balance issue introduced with the recent player releases that risks severely widening the gap between Free-to-Play (F2P) and Pay-to-Win (P2W) players.
Currently, the top OVR P2W Box Players are receiving a total Playstyle allotment of 4:
- Level 3 Playstyle + Level 1 Playstyle = 4
- 2x Level 2 Playstyles = 4
In contrast, the top OVR Draft Players are capped at a total Playstyle allotment of 3:
- Level 2 Playstyle + Level 1 Playstyle = 3
- 1x Level 3 Playstyle = 3
Why This Unbalances the Game
Playstyles heavily dictate on-pitch performance, AI behavior, and player fluidity. Granting paid box players an extra level of Playstyle stats creates an artificial performance ceiling that cannot be bridged through gameplay skill or strategy alone.
While monetization is an expected part of FC Mobile, direct performance disparities like this erode competitive integrity. F2P and grindable players through modes like Draft should remain competitively viable against paid box releases at equivalent OVRs.
Proposed Solutions
Equalize Playstyle Totals: Adjust high OVR Draft players to also have access to 4 total Playstyle levels (e.g., Level 3 + Level 1, or 2x Level 2) so on-pitch capability is determined by player skill rather than paywall tier.
Standardize Playstyle Caps by OVR: Tie the maximum Playstyle allotment strictly to player OVR tiers rather than the acquisition method (Box vs. Draft).
We hope the dev team considers this adjustment to keep gameplay fair and enjoyable for the entire community.