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4vi5usudlt1s's avatar
4vi5usudlt1s
Rising Rookie
1 day ago

Playstyle Balance Disparity Between Upcoming Draft and Box Players (F2P vs. P2W)

Hi EA Team and Community,

 

I’m writing to address a significant balance issue introduced with the recent player releases that risks severely widening the gap between Free-to-Play (F2P) and Pay-to-Win (P2W) players.

 

Currently, the top OVR P2W Box Players are receiving a total Playstyle allotment of 4:

Level 3 Playstyle + Level 1 Playstyle = 4

2x Level 2 Playstyles = 4

In contrast, the top OVR Draft Players are capped at a total Playstyle allotment of 3:

Level 2 Playstyle + Level 1 Playstyle = 3

1x Level 3 Playstyle = 3

Why This Unbalances the Game

Playstyles heavily dictate on-pitch performance, AI behavior, and player fluidity. Granting paid box players an extra level of Playstyle stats creates an artificial performance ceiling that cannot be bridged through gameplay skill or strategy alone.

 

While monetization is an expected part of FC Mobile, direct performance disparities like this erode competitive integrity. F2P and grindable players through modes like Draft should remain competitively viable against paid box releases at equivalent OVRs.

 

Proposed Solutions

Equalize Playstyle Totals: Adjust high OVR Draft players to also have access to 4 total Playstyle levels (e.g., Level 3 + Level 1, or 2x Level 2) so on-pitch capability is determined by player skill rather than paywall tier.

 

Standardize Playstyle Caps by OVR: Tie the maximum Playstyle allotment strictly to player OVR tiers rather than the acquisition method (Box vs. Draft).

 

We hope the dev team considers this adjustment to keep gameplay fair and enjoyable for t

he entire community.

 

1 Reply

  • I couldn’t agree more. Some of us have been beating this drum for more than a year. As you say, EA has a right to make money, but their greed has led to runaway monetization. We’ve all witnessed the gap between P2P and F2P widen into a chasm over the last 12 months. The signature cards are the most glaring (but certainly not the only) example.

    No one expects the playing field between P2P and F2P to be even — otherwise there’d be no one willing to pay. But we long ago reached a place where F2Pers feel demoralized and disrespected. We effectively play a different game than the P2Pers and it gets less and less rewarding with every passing week.

    This playstyles suggestion is exceedingly reasonable and my guess is EA will ignore it like they do 99% of everything we post in here. They might say “we listen,” but the action/follow-through is never there.  Here’s another opportunity for them to prove me wrong.