Forum Discussion
Yes, we get itEA_Pulsar, but something needs to be done. The market is basically dead. The most sought after cards are all ridiculously expensive and it takes many, many months of grinding to scrape together enough coins to buy anyone worthwhile because EA has failed to peg earned rewards to meta card price inflation. (I mean, why does EA bother with a coin reward of 10k at the end of a challenge? It’s like handing out a fraction of a penny.)
Asngivz0f1ql1q notes, EA has moved more aggressively than ever in recent months to monetize progression while failing to improve the overall value proposition for users. Game mechanics are woefully outdated and the overall experience is consistently frustrating. So, F2Pers (which is most of us) are feeling increasingly upset about the coercive nature of the game. We’ve invested countless hours in building our squads/accounts and now (with the advent of the draft system) we feel a metaphorical gun to our head to either spend big on poor odds or become irrelevant (i.e., lose competitiveness). This is the context in which suggestions like nwgj2672sc6d‘s need to be taken seriously. And if they can’t be made to work, then what does EA propose? Because the status quo just isn’t good enough. Throw us a bone for God’s sake! Either EA needs to take a less coercive stance toward F2Pers or it needs to substantially improve gameplay and provide better value for the money it so badly wants us to spend. As it stands, meta cards are more expensive than ever and they get systematically devalued by (a) inconsistent/lousy game mechanics, and (b) the fact that a new, better card will be available within 4-8 weeks. Why would anyone who isn’t a sucker or an addict (or both!) throw their money at that proposition?
The harder EA pushes their monetization strategies the more frustrating and insulting it gets for the average user. If the goal is to chase people of modest means out of FCM, leaving only the “whales” for EA to feast upon then, by all means, keep doing what you’re doing. But if you want FCM to feature a robust “middle class” of users who regularly spend modest amounts, then you need to seriously re-examine your tactics and meet us halfway (e.g., present us a counter offer to this “ticket-based trading system” that helps address the fact that the market has become a dead end).
Something needs to be done, but what's proposed by the OP looks good on paper, and while we would benefit from it to a certain degree, I am against it as I believe it would cause more harm to the ecosystem by many abusing the direct exchanges by simple card farming.
The game needs various challenges that require various players, SBCs, lower OVR exchanges, and so on to restimulate the market. After a few happy instances in Glorious Eras (I think), with player requirements. It went offline, so the only cards needed are the meta's, the rest just get pawned off, so you have 999+ for sale. The coin exchange also needs an overhaul as it's outdated.