Forum Discussion
I mean, it is called a Challnege for a reason … but yeah, I don’t know why they set some of these to be ao difficult to complete
I like a “challenge,” but I agree with the original post insofar as I don’t think EA does a good job of simulating difficulty/challenge in FCM. For example, anytime we have one of these “final boss” level (aka “world class” difficulty) matches it’s glaringly obvious that they dumb down your players’ off-the-ball IQ (most notably in defense), they slow your players’ pace and agility, and they slow the input-output response time. The overall effect is that your squad feels sluggish, and this doesn’t feel fair or fun, especially when the opposition is calibrated to play lights out. To my mind, the absolute worst part are the moments when your defenders make inexplicably bad plays that lead directly to goals. I mean we can’t control four defenders at once, and there are situations where you can see a CB inexplicably stepping too high (or dropping too deep) for example, two seconds before the ball is inevitably played in behind them, but the controls are too sluggish for you to wrestle control back from the idiotic AI in time to prevent the goal. These passages of play feel heavily manipulated by whatever is going on with the code and just don’t feel like a fair “challenge.” Put simply, EA needs to put more work and care into simulating match difficulty.