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fearless10_89's avatar
fearless10_89
Seasoned Newcomer
4 days ago

Ways to make the game modern and fresh

Hello EA team,

 

I’m writing as a dedicated player and long-time fan of FC Mobile. I appreciate the work you put into the game, but I feel the current playstyle mechanics and presentation are behind what mobile football gamers now expect. I have some suggestions that reflect both my vision and feedback from players across the community — I hope you’ll consider them for future updates.

 

Why change is needed

 

  • The current animations, player movement, and overall presentation feel more “mobile-lite” than full football simulation.
  • Many players report that matches lack immersion: the crowd doesn’t react, players don’t show emotion or realistic reactions after big events (goals, fouls, misses).  
  • Stadiums, atmospheres, and broadcast-style match presentation feel limited: few stadium variations, basic crowd and ambience.  

 

 

What a console-style / modernised playstyle system should look like

 

  1. Realistic Animations & Player Movements
    • Smooth, natural dribbling, sprinting, and ball-control animations rather than robotic or stiff movements.
    • Better first touches, weight on the ball, believable momentum — giving players a sense of real physical interaction, not scripted animations.
    • Subtle but meaningful differences between players: agility, height, acceleration should visibly affect how they move, turn, and react.
  2.  
  3. Improved Match Atmosphere & Presentation
    • Reactive spectators: crowds that cheer or react dynamically to goals, fouls, near misses — the ambience should feel alive.  
    • Varied and high-quality stadiums: include well-known or region-specific stadiums, different pitch textures, lighting (day/night), weather effects (rain, maybe even night matches) for realism and variety.  
    • Replay system & cinematic close-ups: after big goals or decisive moments — allow slow-motion replays, different camera angles, show player emotions (celebrations, frustration, relief), bench reactions.  
  4.  
  5. More Depth & Variety in Playstyles & Tactics
    • Expand the playstyle / tactics system: more nuanced roles (e.g. different types of midfielders, full-back/wingback dynamics, varied forward styles) to allow players to build a team with a realistic tactical identity. This echoes common community feedback calling for more diverse playstyles.  
    • Ball physics, passing and possession: improved passing weight, more realistic ball behaviours (spin, trajectory), better dribbling responsiveness so that tactical build-up, possession-based play, quick transitions all feel natural, not simplified or arcade-like. (Many players of other mobile football games praise these aspects when done well.)  
    • Tactical choices matter: formations, pressing, build-up from the back, team shape should visibly influence how the game unfolds. This would reward strategy over constant button-mashing.  
  6.  
  7. Emotional & Realistic Player & Match Reactions
    • Players showing emotion: disappointment after a miss, joy after a goal, fatigue, body language — this humanises them.  
    • Match realism: proper referee behaviours (offside flags, realistic foul decisions), match tempo that feels fluid with momentum swings, not static or purely mechanical.  
  8.  
  9. Broadcast-Style Presentation & Immersion
    • Better commentary: dynamic, context-aware commentary (momentum shift, last-minute goals, pressure situations).  
    • Match-day ambience: match intros/outros, crowd chants, stadium-specific sound effects, weather, time-of-day settings — giving players a sense of “live match.”  
  10.  

 

 

What this would bring to FC Mobile / Why it matters

 

  • It would close the gap between “mobile casual” and “football simulation,” giving players a premium football experience on mobile — more satisfying and immersive, especially for those who care about realism.
  • It would deepen engagement: players who love strategy, tactics, and “real football feel” would stay longer — not just chasing quick wins or pay-to-win trends.
  • It would make every match feel unique and alive — not repetitive — with the combination of tactics, physics, ambience, and emotion.
  • It could broaden appeal: attract fans who usually avoid mobile football games for their simplicity, by offering a near-console-quality experience.

 

3 Replies

  • The ability to assign a role to a player would be a good addition. I've lost count of how many CDMs I've had that charge forward and join in the attack, no matter what their workrate stat is. I've tried High, Medium and Low attacking workrate CDMs and it doesn't seem to matter, they're always in the final third. I don't want you there, I want you guarding the defense! 

    Also something for strikers so they stay up top. The amount of times my 113 Dalglish is in the midfield and my 111 Charlton is ahead of him is unreal. Stay in your position! The workrates literally mean nothing, they can't be used as a guide to where your player will be

  • Wholeheartedly agree with #5. While I don’t have any problems with the rest per se, I’d rather see EA prioritize fixing the fundamentals of the game before attending to the crowd/atmosphere, broadcast, etc. Get the basics right —improve the mechanics and player logic/AI — and THEN add bells and whistles like stadiums and replays, otherwise your just putting the cart before the horse (or, to put it more cynically, rearranging the deck chairs on the Titanic).

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