The frustration is understandable—but most of this thread reflects a common disconnect between how players think development works and how it actually does. And no, this isn’t about defending EA (or any dev team)—it’s about explaining how game and software development works for those unfamiliar with the process.
First, it’s not up to players to “prove” anything. Your role is to report what looks wrong—EA investigates, not the community. But players also need to understand the differences between bugs, exploits, and cheats. Many don’t. And let’s be clear: public name-and-shame posts aren’t just unhelpful—they’re borderline defamatory, and EA is required to remove them to stay compliant with legal and platform rules.
Cheating and exploitation have been an issue since Season 1 and won’t go away overnight. Even with a working anti-cheat (which the game appears to lack), it’s a game of whack-a-mole—ban one, and another pops up. That hurts honest players and EA alike, but that’s the reality of _any_ live multiplayer games.
Yes, feedback is necessary—but the kind that actually helps isn’t emotional outbursts or ultimatums like “fix it or I quit” or “give me a refund.” That’s not feedback, it’s venting. If it’s not clear, factual, and structured, it gets ignored—and rightfully so.
As for gameplay logic: the game runs on a complex engine driven entirely by conditional code. If X happens, the engine triggers Y or Z based on how it’s programmed. There’s no human judgment in the moment. So when something feels broken—like weird deflections, missed fouls, or odd AI decisions—it’s not a dev sitting behind a desk choosing that. It’s logic that’s failing under certain conditions, which leads to bugs. But devs can’t just “fix” one issue without risking new ones elsewhere. Breaking the engine to patch a specific scenario isn’t an option—it often creates worse downstream problems, and always ends up being a balancing act of sorts. That’s true for FCM and any other software.
Yes, EA’s communication is vague most of the time, and that only fuels more speculation. But people forget: they also have to protect their IP and core logic, especially to prevent giving hackers insight into how to exploit it further. That lack of transparency isn’t always malicious but it will create conspiracy theories.
So yeah, I’m being a bit of a devil’s advocate here. On one hand, I really want this game to reach the potential it clearly has—ideally without the current state where exploiting skill spam wins games, irritating pack luck and inconsistent progression and "other enhancements". But on the other hand, I also understand the technical and logistical dilemmas EA (and any software developer) faces. Quite often, it's not as simple as flipping a switch.
Food for thought.