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DiamondSwordMstr's avatar
DiamondSwordMstr
Rising Newcomer
15 hours ago

Custom Playbook defaults to hurry-up offense

When playing in one of my Franchise modes, and attempting to use a custom offensive playbook, after the first play has been played such that the clock keeps running (i.e. incomplete passes do not trigger this), the offense defaults to a state wherein they only run hurry-up offense. Specifically, it seems that it tries to run one of the fake spike plays. It shall be noted that the game-plan for most of the situations are fully populated with plays (such that the "add play" button is disabled), but that this bug also occurred before any of the situations were populated at all with plays. 

To attempt to fix this, I have tried not loading any coach playbooks, but this did not fix the issue. Initially, I tried populating all of the scenarios, but that also didn't work. I tried researching to see if anyone else had this issue, but insofar as my research efforts reveal, I appear to be unique in this conundrum. 

Notably (and to reiterate), this only occurs in one of my franchises - a 3rd-year Titans franchise. All of my players are reasonably leveled-up, as are my coaches. I don't know what could be causing this, but I don't want to lose my progress on this franchise - it's my main franchise. 

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