GVRH
26 days agoNew Ace
MADDEN 26 FEEDBACK
Haven't gotten into franchise or anything yet, but have spent yesterday and today just toying with settings, sliders, and testing overall gameplay. I'll break it down into positives, negatives, and b...
GVRH We really appreciate you taking the time to put all of this together. It is not easy to sit down for hours testing settings, sliders, and gameplay just to share what is working and what is not. Posts like this really help the rest of us get a better picture of the game early on, as the feedback we collect helps manage what is changed for players in the game.
You covered a lot of ground here and balanced it out with both positives and things that could use some work. I agree with you that I hope some of these gameplay elements stay strong post-launch, especially run blocking, and that fluid movement you mentioned. These are the elements of a game that keep players wanting more and what keep them excited. I'm keeping my fingers crossed that the things that are frustrating get looked at.
Thank you again for sharing your first couple of days’ worth of impressions. I am looking forward to seeing your thoughts once you dive into Franchise.
Cheers!
EA_Shepard I really appreciate you taking the time to reach out! Like many of us OG's, I've been playing football games since Tecmo Bowl and the very first John Madden Football, and I'm pretty passionate about having an enjoyable experience with it being one of very few games left I get a chance to sit down and play with my time anymore. I wish my Franchise feedback was a little more positive, but it really felt like a completely different experience from the Play Now/H2H experience if I'm being honest. Play Now/H2H is a pretty genuinely good experience, and I stand on that. Franchise however felt much less balanced with some pretty glaring issues. I do have it posted as of last night, and though I'm only half way through a season, I'll likely have more to share after I get through my first draft.