GVRH We really appreciate you taking the time to put all of this together. It is not easy to sit down for hours testing settings, sliders, and gameplay just to share what is working and what is not. Posts like this really help the rest of us get a better picture of the game early on, as the feedback we collect helps manage what is changed for players in the game.
You covered a lot of ground here and balanced it out with both positives and things that could use some work. I agree with you that I hope some of these gameplay elements stay strong post-launch, especially run blocking, and that fluid movement you mentioned. These are the elements of a game that keep players wanting more and what keep them excited. I'm keeping my fingers crossed that the things that are frustrating get looked at.
Thank you again for sharing your first couple of days’ worth of impressions. I am looking forward to seeing your thoughts once you dive into Franchise.
Cheers!