PRESENTATION PRO'S
New Halftime Show
Weekly Wrap Up
Introduction to Prime Time Games
Mascots
PRESENTATION CON'S
Halftime Show has 3 highlights, but, the other scores that show up move to the next screen too fast to actually review them all
Weekly Wrap up Show is only 3 games like the Halftime Show. This is not a weekly wrap up. There are more than 3 games played in a week.
Too many frist down celebrations. I personally don’t care for that
Too many stat overlays that are for the season and not the current game.
Initial walk on of QB’s don’t show the current season states. They always show last years.
Flags on flag poles don’t go along with the wind direction or power. Flags move in side a dome.
Domes have wind in them at times with the roof closed?
PRESENTATION IDEAS
Game needs a pregame show going over games currently going on, games on during your game and games being played after. Also needs to include injuries for your game and other games that are/were played. Commentary on stats for other games. Go over trades for the week. Then if it’s post week 12 then go over division clinching scenarios around the league and playoff scenarios around the league as well.
Post Touchdowns need to be a shortened, slowed down segment of the touchdown with a small score bug on the left side showing score, time and quarter with brief comment about the game/time left/score/play/scenario. This will prevent repetition of the same cutscene over and over again of players going to the sidelines. Can do this for drive stops and turnovers as well. Slow replay of the turnover or key play that helped stop the drive.
Show the kicker walk up to the holder and take prep steps with his season stats and in smaller print the stats from that range in the current season.
Stat overlays for current game with season stats in smaller print below that.
Upgrade the NFL presentation with a short intro of each NFL city and unique logo for that city to be used during the intro and the draft itself. Have these rotate every year on a random basis.
GAMEPLAY PRO'S
QB DNA
In Pocket Behavior
Passing Styles
Player Traits
Player Movement
Able to turn off Abilities
Able to turn off Home Field Advantage
Block Steering
Hot Spot Celebrations
GAMEPLAY CON'S
Coach DNA. I personally don’t like the fact that you cannot turn off the ones that give boosts to the players in the game. This, to me, is an unrealistic artifact. Just because you have a certain coach doesn’t mean you suddenly are able to catch better or run routes better for that game.
Coach Adjustments are not functioning correctly in the game. After the first play on Defense my Flats go to 0 instead of staying at Default.
Wear and Tear with Auto Subs are not functioning as intended. Towards the end of the game I am seeing either a WR or LB being subbed in. This is not for all plays. It’s for random plays in the playbook. He would be subbed in on one play in a formation and in that same formation on a different play the RB will be correctly there. if you go and try to manually sub him from the playcalling screen you will see ‘Undefined’ in his slot.
Sliding is a bit aggressive for the weather aspect.
Wear and Tear cannot be adjusted in the game. You will have to play at Wear and Tear default as it will not carry over from the main screen.
Match Plays don’t function as they should. Either they sprint deep and leave everything to double cover the same wr that is already covered by your deep player or they will strafe to the sideline until the ball is thrown. I also find that wr’s are all wide open for these types of plays.
Zones aren’t functioning well. I see a lot of players stand there and watch a wr run right by them until the ball is thrown.
LB vert hooks seem off. They don’t seem to cover well either. same issue, they just stand there and watch the wr’s run by before reacting.
CB’s and LB’s are not aggressive at all on QB runs. The will just stand there and watch him run until he is about 10 yds down the field. CPU has no issues with aggressiveness.
CPU Passing is unrealistic. They are constantly on target all day long. You complete a game where the CPU gets 75% to 80% completion rates. They don’t miss at all. Sliders have little effect even at low numbers.
CPU WR’s catch every single ball that come their way. They never drop them. Never. Not even on hit stick or contact after it touches their hands as a your guy would drop them easily on a knockout. CPU catches with no issues.
No player rating in the game is working. Players with very low ratings are playing like they are top players in the league. This is one of the issues with CPU Passing and the high completion rate. This was tested by me and also seen on Youtube with Revis at WR vs Revis at CB. Revis at WR dusted Revis at CB. He went in and showed that his wr ratings were like 10. Ratings do not matter in the game.
Player pass rush and sometimes the CPU pass rush pushes through the offensive line with ease. I personally had around 17 sacks in one game by my team! Pass blocking needs to be shored up.
SAM position is invisible when you try to look in the roster in Franchise.
Man coverage plays well, but zones (especially ones with Match logic in them) don’t seem to cover well and glitch out at times where your coverage literally does not but run to the center of their zone assignment and stop until the ball has left the QB’s hand.
Coverage adjustments do not work. Shading in and out has no effect on the coverage. Even the new play guess on the inside and outside just don’t do anything.
Coverage adjustments on a play sometimes don’t take. For instance, you have a cover 3 and want to put those on a flat then you normally adjust under. The play art will show the new adjustment, but, if you watch the play on instant replay you will see that your coverage remained at the original design.
Dynamic Subs to me are in the wrong place. I think they should be in the playcall screen and you sub your players in and out from that mechanic. You don’t have time to do that when you are on defense and especially on the clock drain once you hit the field. I think that’s where these coaching adjustments should go. You would be able to do whatever at any point of the play and adjust them on the fly. If you want to bring your safties in tight or close based on the formation you see on that one play, boom, done. If you want to reset it back, boom, done. That makes more sense to me there than dynamic subs for the next play. You are thinking about what’s currently happening, not the next play. You have no idea what yardage, scenario or whatever is going to be.
Some physics are nice and there are a bunch that just don’t look close to natural that needs some cleaning up.