Ammo powers and how to make them better.
I haven't seen this being talked about anywhere else, which I think is a shame. Ammo powers were really cool in the previous games and I think it made almost every class more fun to play knowing you could use different ammo powers, but in Andromeda ammo is limited to consumables, which imo is a step in the wrong direction, especially how they were implemented. If you don't know what I'm talking about, ammo powers are now consumables which give you bonuses for three magazines worth of shooting. If you are keen, you found out really quickly that ammo consumables are completely 100 percent un-viable on weapons with small magazine sizes (especially snipers). Personally, I think consumables are mostly useless but I can see if people like them, so here is my idea. Add a new skill list for ammo powers. So combat, biotic, tech, and ammo. Here you can have incendiary, cryo, disruptor, armor shredder, and warp ammo. These skills will be un mappable on your standard power mapping (which needs more slots btw), but instead they can be put in the consumable slots on the weapon wheel, and be toggle abilities. This way, ammo powers are more viable, more fun, more accessible, and just improves singleplayer as a whole. In previous mass effect games (two and three) every class had access to ammo powers through squad loyalty or class abilities, now they are just easily forgettable almost negligible consumables that aren't fun at all. Thank you for reading and responding with feedback if you wish to do so.