Forum Discussion
One thing that bothers me about ME:A is the space exploration. The planet graphics and descriptions are unimaginative and random. There are only a few graphics types for the planets, and they usually don't match the descriptions. The type of the star and distance from it don't match the stated planet conditions. There are illogically numerous ring systems around rock planets. Ratio of gas giants to rock planets is off. All systems have close to the same number and type of planets. Scanning the "huge mineral deposits" is a hastily tagged on place holder for something more interesting.
As it is, and I am sure that Bioware knows this, a tedious routine to fly to each system and scan everything there, but nevertheless something that one has to do every playthrough of the game to maximise xp. So yeah, this aspects needs to be heavily edited and fleshed out in any following installments.
- 6 years ago
Space exploration in the entire series has never been very good. I dont think you ever got the true feel of exploring the unknown as the systems were already visible when you entered. Going from system to system in ME2 and ME3 were about the closest we got, but even then it was lacking. I think you would need to apply the open world system to space with the whole fog of war concept to get that feel.