@felker_s My question on this is: The Decision why Bioware would do unto the Fan Base?
- ME1,2,3 is classified as an RPG. With the liberty of players to make choices (in-game and gameplay mechanics).
- I earned the right to have the Insanity Difficulty Unlock by performing the prerequisite of 1 playthrough of 70+hrs. (ME1)
- I earned the right of having Wrex Loyalty.
First: ME1 (kept him alive)
Second: ME2 - saving Maleon's data.
Third: based on these previous decisions - Wrex is classified in-game Loyal to "players" Shepard.
From this; when playing the Citadel DLC - the player has to buy the DLC now in Mass Effect Legendary we pay full price. With that said, for Bioware to intentionally handicap the player (especially on Insanity Difficulty) this is supposed to be fun playing. Not intentionally-grueling...
Where's the reward in this, I ask Bioware?
Jack:
Why would not having a weapon loadout not be important? Or pre-assigned squad powers even be an intelligent decision making? Again, this is for the player(s) fun and enjoyment. Part of the fun and enjoyment is having Jack back as a squadmate with the powers the Player chooses. Not Bioware.......?
I'm hoping I'm making myself clear in all this? Trying to explain something by typing it out is hard.