4 years ago
Armax Arena Jack
See Attachment: Playing on Insanity of Mass Effect 3 Legendary (Citadel DLC) PC - Steam. Please fix the per-assigned points given to Jack (and to Wrex) Unprofessional. Jack has a kitana 1 and pr...
It sounds like they're referring to the fact that all Citadel DLC exclusive squadmates (like Wrex and Jack) have 1 fewer skill points than normal squdmates.
This was the case in the original, and it seems like an intentional decision to me.
@DocTheGamer
"This was the case in the original, and it seems like an intentional decision to me."
But why would it be? Like... It makes zero sense.
I can't speak for Bioware. Personally I think it's interesting because it forces you to make more than one decision. With the normal amount of skill points you can fully upgrade everything except for one skill that stays at 3, so you only have to pick that one skill. With 1 fewer points you can have one skill with 4 and one with 5 instead, so you have two choices to make.
In any case it seems entirely plausible that this was intentional, but only they could say.
I mean, I get it, it could be intentional, but it is so random and such an insignificant way to make it "harder". If you're playing on a higher difficulty, you'll either pick your trusty ME3 squadmates anyway, or you'll be so OP that it won't matter. If you play on Casual or Normal, well... Again, squadmates don't matter there, you'll obliterate everything.
These extra squadmates will also have crappy base weapons... But that doesn't really matter either, since squadmates are hella useless in ME apart from when you control their abilities. I made a habit of watching how a single husk obliterates my squadmates who refuse to fkin shoot at it. Doesn't really matter if it's a level 10 Mattock or a level 1 Avenger when you don't use it, lol.
Idunno, could be an intentional decision, but I have my money on a simple human error.
Of course, I didn't say anything about difficulty. I agree that in general the squadmates aren't particularly useful one way or the other except to draw attention away from the player.
What I mean is that being forced to make more decisions in the skill tree is a plausible game design decision. I'm also not suggesting I agree with the decision or that it's very impactful, just that I don't think this is necessarily a bug.