Forum Discussion
I think this bug is a side effect of the way the devs programmed the game.
Which is the worst way to make game audio in my opinion.
I notice when i play that whenever a companion starts to talk, and you are walking and run into another NPC that starts talking, that the first one (companion in this case) audio cuts out.
I think this is intentional behaviour to make sure you can follow what's being said, and if so, it's ofcourse a bad decision cause our brain is wired to filter out secondary noises that where not paying attention too.
So they made a bad decision there, the game should play up to 8 conversations simultaneously if need be, not just the one.
And i suspect that this rigorous mandatory only 1 NPC may talk programming is causing issues with audio cutting out in conversations.
It might also just be a setting in a ini file somewhere that lets the game mux multiple conversations, but i suspect it's intentionally programmed, and a buggy routine.
Shame that once gamedevs earned enough money on a product, that they really don't care anymore with fixing their bugs.
They seem to fix some bugs in the first month, and after that they don't bother anymore it seems.
And i must also conclude that so far the Legendary Edition is 100x more buggy than the original trilogy, i never had any weird thing happening in OT,
while in LE it's a myriad of bugs i'm encountering, not worth the hassle imo, you're better of playing OT with mods.
Went back into the game.. and the bug was gone.
- 4 years ago@Manic-Vyper Thanks, i'll try that, see if it works for me too !