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The size of the HUD is really messed when using ultrawide.
When in an ultrawide resolution it is huge for no reason. We are talking getting close to double the size when going from 2560x1440 to 3440x1440. The HUD should stay the same size or at least let us resize it, completely gets in the way. There is no reason to change the size, it should only be moved to the edges.
You can see in the screenshots the difference in relative size. The one is taken with 2560x1440 res and the other 3440x1440. And yes I can hide the quick menu part and the other part is only there when hold shift, but the weapon icon that is seen when not holding shift is also way bigger, and really takes away from the immersion.
Would love to see this fixed. Or will I have to wait for modders to fix it?
- bikeracer44875 years agoNew Novice@Todash1999 I don't suppose you ever found a solution to this? I've been trying to use Flawless Widescreen to adjust the HUD size, but so far I haven't had any luck.
- 5 years ago
Nope never found a solution.
I just dealt with it, but it was annoying. I'm sure that once we have more proper mod tools again I will be able to find a mod that does it but until then I guess I'm stuck with messed up HUD sizing.
- 5 years ago
FYI, Flawless Widescreen software does fix this HUD-size problem if you check the box that says "HUD Scaling" and the dropdown under it to say "Constrain HUD to 16.9".
HOWEVER @Developers/BioWare/EA: This causes a completely separate problem when doing this. It fixes the size of the HUD, but then completely breaks/* your Enemy Outline/Hitbox red squares, making the game nearly unplayable when you think an enemy is 10 yds to the right behind a box, but it's really 10 yds to the left. >=(
I've attached a screenshot of this problem (in case my description above sucks) that's existed since the original ME2 release.
PLEASE FIX THIS! See my thread on this issue with several more screenshots about the HUD size, and eventual conclusion about this terrible hitbox/outline issue too.
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