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WARPIG9cz's avatar
5 years ago

Bugs in ME:LE (ME1)

I wanna report some bugs I found:

  1. Character getting stuck randomly at places where two objects meet. Forced me to reload last save. happened to me twice - once when trying to survey a mineral on planet and second time in rachni infested mines when walking between stuff thats in the cave.
  2. Unable to interact with anything - again seems to happen somewhat randomly... I can see interaction prompt on everything but nothing happens.
    if I remember correctly its almost always after exiting Mako vehicle. Restarting game or reloading save fixes the issue. 
  3. UI issues
    1. after assigning skillpoints and reaching major checkpoint (i.e. new skill unlocks) UI is unresponsive for a while
    2. when browsing trough game's Codex and opening many categories in quick sucession the previous auto-closed section leaves huge empty space (depending on its contents) between its header and header of the following topic
  4. there is larger GPU usage after last patch. Game was running for me butter smooth at 1440p@144hz with release version, after patch where they added some improvements to textures and shaders my GPU seems to be fully loaded and doesnt keep up in planetary freeroam resulting in hitches and microfreezes. Since we cant adjust the settings like draw distance or quality of graphics displayed from afar this is kinda worrying trend.

7 Replies

  • Additional Bug: Impossible to complete Geth Incursion missions due to Bug on planet Rayingri:

    Geth Drop ship becomes stuck in the sky above the overrun base. It doesn't spawn additional enemies and also does not leave, preventing the mission from completing.

    Leaving and coming back, reloading prior saves, and relaunching the game all have not solved the issue.

  • @ImikoI haven't been to this planet yet. So cant confirm or deny this. From what I've seen on these boards there are plenty of other bugs so there should be more patches coming imo.

  • I just killed the ship. Problem solved. Shoot at it with the Mako.

  • Been shooting at it for 5 minutes....it doesn't explode in this bug apparently. 

  • blue_three86's avatar
    blue_three86
    Seasoned Traveler
    5 years ago

    A similar thing happened to me, although I did somehow get the mission to show as completed.

    After you deal with the husks and consoles or whatever it is in the backroom, you go back to the entrance in order to leave the base. At that point there's more Geth in the main chamber. I got killed at that point, so I reloaded my quick save. Once I did that there were suddenly no Geth to be seen in the main room and I was able to leave the base like that.

    The dropship definitely doesn't disappear; since when I revisited Rayingri later to get resources (I left that for the end), it was still hovering above the base.

  • @WARPIG9cz Need to add losing an ability if you put points into too many. On adept & sentinels this is easy to do especially with a bonus power. My adept lost master overload (9 points into electronics) when I put 1 point into stasis (last ability I put points into to unlock all abilities plus the bonus of electronic)

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