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Awesome.
I would stop there but I'm sure that would have broken some kind of rules. This list is amazing and I like the possibilities it opens up and you're right that there was a bit of a missed opportunity to learn things due to growing experience with a new race and in a new galaxy.
There needs to be at least one thing scourge based in my opinion though.
And I'd also like to see abilities/skills that don't work the same way as typical ones/ You appear to touch on that a bit.
For example, with the Remnant VI you can get by doing Peebee's missions. I feel that shouldn't have taken a power slot or should be something that once you activate it, it will automatically be called when it can until it is disabled.
Any upgrading should require skill points but instead require Peebee and can be based on how much remtech she is given and or other conditions. (and bit of a sidenote, there should be dialogue at the very least from Peebee pertaining to using the remnant vi)
Seeing other abilities be similar would be fascinating to me as well.
But I'd say great list but would like to see scourge make it into this somehow as well as the hostile nature of some of these environments. Acidic from Kadara. Cold from Voeld. That sort of thing.
But even if only what you've described so far was done (and it all sounds doable) that would improve the game tremendously in my opinion.
Well done.
@PretzleMe wrote:
There needs to be at least one thing scourge based in my opinion though.
And I'd also like to see abilities/skills that don't work the same way as typical ones/ You appear to touch on that a bit.
For example, with the Remnant VI you can get by doing Peebee's missions. I feel that shouldn't have taken a power slot or should be something that once you activate it, it will automatically be called when it can until it is disabled.
Any upgrading should require skill points but instead require Peebee and can be based on how much remtech she is given and or other conditions. (and bit of a sidenote, there should be dialogue at the very least from Peebee pertaining to using the remnant vi)
Seeing other abilities be similar would be fascinating to me as well.
But I'd say great list but would like to see scourge make it into this somehow as well as the hostile nature of some of these environments. Acidic from Kadara. Cold from Voeld. That sort of thing.
But even if only what you've described so far was done (and it all sounds doable) that would improve the game tremendously in my opinion.
Well done.
Thanks again for taking your time to read, ponder and reply.
Regarding the Scourge, I know what you mean. However, it's difficult thinking on creating anything from something you quite don't know what it is. What I can think around, is that later in the game, Ryder figures out that remnant energy attracts the Scourge.Some places, we have those Scourge stuff on planetary surface. Perhaps we could trigger the Scourge radiation upon foes by targeting them with a 'remnant focused energy'. All in all, it would require a bit of tinkering with the idea, especially because the Scourge is something offensive, and it's tricky thinking on something less obvious around it, to use its properties.
And your idea regarding Peebee is quite neat. I think you should learn skills by living and fighting alongside your crew members. The more you talk about them, the more you learn. You have plenty of talking time with Drack, to learn how to fight Kett. That's an interesting concept, but it's not explored further.
I was writing one skill that would seal away an area and amplify a planetary hazard upon it. By my point of view, it would require some biotics, techs and rem knowledge, given the planetary hazards are basically caused by vaults malfunctioning. Radiation, Cold, Heat, Poison, Lightning.
There are also other skills we could consider out of combat, but I didn't want to derail too much to something that wouldn't be even plausible for the current state of the game. ^^ But surely, one might ponder for the next game.
- Anonymous9 years ago
For that skill where you can seal an area off and hit it with a planetary hazard, perhaps obtaining that one would need you unlocking vaults since the vaults have an affect on those conditions.
You make a good point about us not ever truly understanding the scourge (at least not in this game) but I thought with us scanning it on planets as well as in space one might be able to justify using it as a weapon somehow even if it was unstable and potentially dangerous to us as well. Especially if it gave us Andromeda's version of the M-920 Cain. And yes, I'm drooling. Don't judge.
But not being able to use the scourge in this game makes more logical sense admittedly.
I would like to see some non-combat components but to me, these only become more interesting when you have more than one way to complete objectives and or perhaps it allows you to have other dialogue options.
But I have no ideas on that even though it is something I'd be interested in seeing.
Regarding the thig you said about conversations with Drack, that is something that would be great if it were expanded on. In fact, it would be nice to see that expanded to everyone since they all bring different experiences to the table.
This would be true even in a non-combat sense like conversations and doing things with Vetra (so you'll hear more of her banter) might help you trade better or gain a special merchant or something.
- Anonymous9 years ago
@PretzleMe wrote:
You make a good point about us not ever truly understanding the scourge (at least not in this game) but I thought with us scanning it on planets as well as in space one might be able to justify using it as a weapon somehow even if it was unstable and potentially dangerous to us as well. Especially if it gave us Andromeda's version of the M-920 Cain. And yes, I'm drooling. Don't judge.
I would like to see some non-combat components but to me, these only become more interesting when you have more than one way to complete objectives and or perhaps it allows you to have other dialogue options.
But I have no ideas on that even though it is something I'd be interested in seeing.
Not judging. 😇 I find your point acceptable. It would be a risk, but an acceptable risk. As you pointed out, using M-920 Cain wasn't a stroll in the park. It was a hazardous weaponry. Our "Scourge Beam" would work only nearby places with those anomalies and would require a time connected to the point you're targeting to the Scourge growth there, but it could follow you as well. I also would think that these appendages going to where you targeted could linger for a long while at those places. Or we could use Scourge to make coffee.
Scourge, since it feeds on Remtech, could also be harnessed into a sort of radar device, pulling or helping you towards remtech, hidden stash, if not really willing to make Scourge another uncontrollable weapon. But using such radar in a completely Remnant surrounded area could overload it and return some bizarre, mysterious, readings, which could come up as puzzles themselves (not the Sudoku kind).
_________
Some expertise could come along your profiles, sometimes you could identify triggers of conversation or timed-actions that would, otherwise, lead to the ordinary context.
For example: profiled as a Soldier, you are wandering the Nexus, next to where Kandros is stationed. Then you listen to something on the comms (which happened in the trilogy, you get missions by listening to the news in the elevator, or a conversation from passers-by) that’s related to an ongoing mission. Given that the profile is a sudden enhancement of some dormant ability, as a soldier, you could identify chunks of that conversation or news that require attention, and then, you could have an OPTIONAL way to deal with that mission henceforth.
Sometimes the reporter would come and ask you some questions, to direct to a mob which is her audience. You would set a certain profile you have, acquire some additional answers, and deal with information differently.
- Anonymous9 years ago
Lol, I meant don't judge me for drooling at the mere mention of the weapon known as Cain. Can a weapon be a romance option?
Anywhooo...
What you said sounds pretty solid... but I am hoping you could attempt to explain more/be more specific in your example regarding the reporter and being interviewed and using different profiles in that situation.
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