Every time i go to the Sparta system to go find Liara (i think that is her name), my game crashes due to an error. I am playing this on PC. How do i fix this?
Anonymous
11 years ago
And just like that, we should have a fix in place. Those of you who are impacted by this, can you right click on your game tile and click Repair Game? You should be asked to download ~600 megs of extra data. If you're not, please let me know.
Thanks!
Anonymous
11 years ago
I'm also getting the Runtime C++ error and subsequent crash. I encountered it when I first tried to land on Agebinium yesterday afternoon and I've been trying pretty much every solution I've read since. Repair, re-install, different compatibility modes, graphic settings. I even tried hoping while falling asleep last night that simply rebooting the PC the next morning would magically fix everything. Nothin'.
All 3 Mass Effect games I've purchased were straight from EBGames on launch day and I ran them off WinXP Pro 32-bit SP2/3 but for some reason now when I try to install ME1 from the disc my Win7 Pro 64-bit tells me I can't or I don't have permission so I logged onto Origin, registered the codes, and installed from there. I have no old saves as the goal is to marathon all three from scratch, everything is fresh. Whether it's relevant or not I also haven't installed ME2 or 3 yet, either.
My specs destroy the recommended requirements and everyone else who is reporting has different hardware so I'm not going to get into that. Although... Now that I'm typing all this out and the ideas are flowing around I'm actually curious if having a six core processor might have anything to do with it. I'll try changing the affinities down to two cores and see if that solves anything since that's about as fast as my old rig ran back then. EDIT: Nope.
Oddly enough even though I'm running a 64 bit OS my Origin download didn't have vcredist_x64 with it anywhere. I hopped over to MS's download site and tried with every iteration they have available to no avail.
Other than my OS two things that are uniquely different so many years later are:
1. It used to work fine way back when I didn't have the Pinnacle Station DLC installed.
2. I activated the console and gave myself some Colossus armor this time around.
Unfortunately I keep my saves list pretty short and don't have anything without that armor now so I can't really compare states between having it and NOT having it but my next step before I give up and troll this thread until a solution is found is to disable the console and try and land again, for what it's worth. EDIT: Nope.
So far I don't know if any of this will help but for added measure I'm going to post you a copy of my most recent log:
[0.023] Log: Log file open, 04/27/15 15:59:37 [0.023] Init: BioWare Final Build Version: 1.2.20608.0 [0.023] Init: Command line: [0.023] Init: Base directory: C:\Program Files (x86)\Origin Games\Mass Effect\Binaries\ [0.073] Init: CPU Page size=4096, Processors=6 [0.073] Init: High frequency timer resolution =3.125146 MHz [0.073] Init: Memory total: Phys=4194303K Pagef=4194303K Virt=2097024K [3.354] Log: Failed to load 'Material None.': Failed to find object 'Material None.' [3.354] Log: Failed to load 'Material None.': Failed to find object 'Material None.' [3.354] Log: Failed to load 'Material None.': Failed to find object 'Material None.' [3.354] Log: Failed to load 'Material None.': Failed to find object 'Material None.' [3.354] Log: Failed to load 'Material None.': Failed to find object 'Material None.' [3.357] Log: Failed to load 'Material None.': Failed to find object 'Material None.' [5.176] Init: Audio Driver: Realtek Digital Output(Optical) (Realtek High Definition Audio) ({0.0.0.00000000}.{aaecd1b5-e265-4610-96d4-563e312a2fde}) [5.203] Init: Audio Device: Generic Software [5.376] Init: 64 Free Sources, 2 Reserved [6.648] Log: >>>>>>>>>>>>>> Initial startup: 6.65s <<<<<<<<<<<<<<< [7.019] Log: Bio2DA.cpp::CheckedGetIntEntry(): Failed to read row(1902, isNum=0), column(4) in Bio2DA(Talent_TalentEffectLevels) [7.019] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1918, isNum=0), column(4) in Bio2DA(Talent_TalentEffectLevels) [20.311] Log: Failed to load 'BIOG_2DA_Vegas_Music_X': Can't find file 'BIOG_2DA_Vegas_Music_X' [25.047] Log: Loading Ichy00_QuickSave on device Id 0... [25.629] BioChallengeScaling: UBioPawnBehavior::ScaleSecondaryAttributes: Warning! Attribute table could not be found! No scaling done for pawn 'BioPawn_7' with type 'human_male'. [25.654] Log: Bio2DA.cpp::CheckedGetIntEntry(): Failed to read row(1902, isNum=0), column(4) in Bio2DA(Talent_TalentEffectLevels) [25.654] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1918, isNum=0), column(4) in Bio2DA(Talent_TalentEffectLevels) [25.694] Warning: Warning, bio2daprop::SetProperty: Could not find property named m_aspect in class BioGameEffectAttributeString. Object=BioGameEffectAttributeString_0 [25.695] Warning: Warning, bio2daprop::SetProperty: Could not find property named m_modifier in class BioGameEffectAttributeString. Object=BioGameEffectAttributeString_0 [25.695] Warning: Warning, bio2daprop::SetProperty: Could not find property named m_aspect in class BioGameEffectAttributeString. Object=BioGameEffectAttributeString_2 [25.695] Warning: Warning, bio2daprop::SetProperty: Could not find property named m_modifier in class BioGameEffectAttributeString. Object=BioGameEffectAttributeString_2 [25.695] Warning: Warning, bio2daprop::SetProperty: Could not find property named m_aspect in class BioGameEffectAttributeString. Object=BioGameEffectAttributeString_4 [25.695] Warning: Warning, bio2daprop::SetProperty: Could not find property named m_modifier in class BioGameEffectAttributeString. Object=BioGameEffectAttributeString_4 [32.337] Warning: Warning, UBioAFComponent::GetOwnersTargetBehavior(): Owner is null or owner target is null [45.359] BioChallengeScaling: UBioPawnBehavior::ScaleSecondaryAttributes: Warning! Attribute table could not be found! No scaling done for pawn 'BioPawn_8' with type 'human_male'. [45.381] Log: Bio2DA.cpp::CheckedGetIntEntry(): Failed to read row(1902, isNum=0), column(4) in Bio2DA(Talent_TalentEffectLevels) [45.381] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1918, isNum=0), column(4) in Bio2DA(Talent_TalentEffectLevels)
*side note: you should have a disable smileys button somewhere for anyone posting code, my log looks WAY too confused :P
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