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I think he meant to say that quests for Viability must be design for such thing. Viability will, inevitable, count towards the story, how you evolve. The additional thing, if any, should not be counted for Viability, but the whole % for completion. However, some missions, even not mandatory for story, should impact on those 100%. The choice is yours for doing them or not. But the likelyhood of having everything placed coincidently on your path, so you can get 100% viability, without having to make any choice is basically making the game linear again. There's a choice of trying or not trying to make the game 100% viable, but the story could continue even with 70 or 80%. The fact that it might feel like a chore or that the things left to complete 100% would be ludicrous, that's not a problem with %, but with the design of the quests themselves. Suppose that all quests regarding % viability were super cool, but you knew that you only had 60% mandatory to keep playing, it would all come to this: you do the rest if you wanted. What's happening now is that all quests, including thingst that have nothing to do with viability or that have not a Strong feel about completion, these things are pouring all around, designed to be done as viability. However, where some of these tasks may be boring for a few, others may find them ok. At least, for some people, they would have more than one way to achieve 100% viability. Anyway, I think Viability should take mainly big and important tasks and quests. The rest ... would be bonus.
Doing the 'extra' should be cosmetic rewards. Things that show up on the ship or in Ryders cabin. Things she can wear or use. Not something thats essentially story significant - like Ryder recieving the story reward of a planet named after her that'll carry into future games. Thats my point.
I don't know any game that'd force you to do 100% of collections etc for a story reward but for cosmetic stuff that impacts only that game? Sure.
- 9 years ago
Am fine with the way things are, until things are fixed and all task are given map markers, I cant imagine not getting 100% simply because I cant find the damn little mouse datapads, or the corpse of all colonist or the rokkar manifestos.
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