@VitesseLumiere
I'm not confusing Viability with Game Completion just because I compare the two at times. I am also comparing the viability aspect with every other mission.
The planet is livable enough at 40% once you can drop an outpost on it which raises viability again. By what you're saying, they could have made that the 100% viability mark.
All I am saying is, I had Eos at 100% and hadn't gotten every forwarding station (I had several I hadn't gotten) and did a great deal of quest that were shown to "add viability" and to me that will not make sense.
100% to me should mean 100% just like collecting 10 items should mean you collected 10 items not 7 or 8.
I get wanting more than one way to accomplish something, but that isn't what we truly have here. What we instead have is wanting to not have to do everything that affects viability but still get the same thing that those that do everything concerning viability would get. Like people who put more effort into playing the game don't deserve more/special things. Their time wasn't superficial. Why should their reward be? We aren't stopped from completing those things.
It's similar to if we decide to get standard edition instead of the deluxe ones of a game. I could have spent more, others chose to do so, they deserve more and it shouldn't just be superficial in my opinion.
In fact, thanks to your comment, I think that's what should have happened. They should/could have replaced Game Completion entirely with Viability. You get a planet's viability to 100% it means you completed every task and assignment on that planet... same with Andromeda as a whole.
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@VladVonCastein
But some people do put that effort in and they don't do it because they see it as fun per say. I can't speak to their motives, I just look at it as bottom line, they did more than I did, they deserve 100% since they were willing to put forth the effort. If I'm not, I don't.
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@Pixeldance
I like the idea of viability being able to go down or fluctuate, but eehh I'd lean towards just wanting it to be the way completion is measured in this game in general. I think while being a minor change, it would have been an interesting one that fit the game and it's story. Almost like making the Game Completion stat more immersive similar to how they made the choice in gender more immersive and less outside the game.