Forum Discussion
The animations in some cutscenes are getting an update in today's patch. The developers also said SAM will talk less when you're exploring.
Good feedback all around and I think the developers said they read this forum. For bugs I recommend posting in the bug report subforum because the developers read all submissions.
@Fred_vdp wrote:
The developers also said SAM will talk less when you're exploring.
Good Grace, that does start to bother sometimes.
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1) That could me amended if they actually looked at those they're talking to and the camera followed the path of their vision, instead of their shoulder posture.
2) That. Also, terrible finding the right angle to trigger conversations. It's like you can't prompt anyone from calling over from behind them.
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2) Would like having small nuances upon body-shape.
5) I would consider improving their weaponry as you research things, then you would select preliminary profiles for them as well, which would dictate their equipment picks.
7) I think this job could be assigned to Suvi. After you first activate a pod, a new dialog option appears for her and then she starts automatically getting your AVP production. For APEX, I think you could be warned by SAM when they were ready. Omnitool is ... an omnitool.
8) Perhaps increasing a visual effect when conditions change (more than they already are because, yes, some people may not notice) or when you enter a mining area, which is another thing: SAM only speaks when you open your mining tracer; which sort of infers that you already know.
13) Yeah, hopefully avoiding their sudden teleportation. Probably one will lead to the other.
15) I think it makes sense if classified by your duties. You're the Pathfinder on the bridge. You're Ryder in your room. E-mails could be grouped that way. However, I like having a quick look to the e-mails beside the bridge. And, in case I forgot, having in our room is simply logical as well. Pathfinder should have access at the 2 places he is most likely to be in the ship.
16) Yeah. That creates an opportunity to improve crew influence upon their duties on board and small tweaking features. ME 2 had a simple idea that felt nice.
All in all, good points. I have also written a dense feedback one only hopes will ever be read in this lifetime.
- 9 years ago
i was actually hoping they gave the remnant weapons a power boost. at the moment the remnant weapons only look good but in comparison do close to no damage. especially the beam sniper rifles which for example say 200 damage and you need to empty the entire clip to get that damage. there is just no reason other than they look good to equip them since almost all other weapons are better
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