5 years ago
ME1 Citadel FPS Drops
Hi, I started ME1 earlier and was having a blast...until I got to the Citadel. Now I'm just frustrated. Essentially, the game has been running pretty much perfectly at 144 FPS. However, if I walk o...
I already tested a clean boot, and already posted this with my last reply. It did not help.
However, I tested a little more on Edolus. In the center of the map, I let the Mako drive in close circles (only using A or D Key). At the same spot, the frames either started dropping in a jittering manner, then slowly recovered to 60 FPS while sitting still for a few seconds. After that, I could circle around in the Mako at the very same spot without drops for a while, then suddenly the frames would take a dive again in the low 40ies. There seem to be no pattern whatsoever. I hope this makes a little sense.
I can observe the same behaviour on the citadel while changing view angels, however the effect is more subtle over there.
Sorry, overlooked that.
To be clear, this is about to rule out any local problem, so we can give the CMs something to report to the Studio.
No problem. And sure, I also try to rule out that something is wrong with my system. I want this issue to be truly solved, and not insist on "EA being lame again" or something like that. I really do like the remaster, and don't want to play down the improvements made to the visuals. They are nice ... just not nice enough to justify the issue at hand 🙂