5 years ago
ME1 Citadel FPS Drops
Hi, I started ME1 earlier and was having a blast...until I got to the Citadel. Now I'm just frustrated. Essentially, the game has been running pretty much perfectly at 144 FPS. However, if I walk o...
I have the same problem. Game is running fine during Eden Prime, but as soon as I got to the Citadel I have been getting FPS drops. Specifically, at the some locations (e. right outside the presidium embassies). If I face one way the FPS goes to normal, however if I pan the camera to the other side there will be significant FPS dip + stutter.
Hope this gets fixed soon
Same here. I have noticed that turning off vsync makes fps drops not that significant. It was drops from 120 fps to 30-20 with vsync enabled. W/o vsync fps drops to 70-80 in worst cases. Still the issue is there and mostly happends on Citadel's presidium and while exploring on mako but not for all planets.
I also have the same problem but, it's not only happening in Citadel; it happens everywhere, on all planets! I'm getting 144FPS and then it drops to 60-80FPS constantly no matter where I am in the game. I can stand still and look towards in the open and get 144 FPS, but if I were to move a bit and change camera angle, it drops to 75 instantly and it stays there, but only in those certain camera angles. Stuttering also is present, like a graphical hiccup without the FPS drops. Despite trying everything suggested in this thread and many others, I couldn't get any improvements.
But isn't that normal?
I can't think of a game I've EVER played that didn't work like that. If you stand still you get high framerates. You "move a bit" or "change camera angle" or positions, and the fps goes down. Moving the scene on screen is taxing to the GPU and will drop fps. That's just the way it works.
It gets even worse with high-resolution textures (>2K) volumetric lighting, anti-aliasing...etc. Old games didn't have all that. That's why they ran great.