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Sorry, have to add a few comments of mine here. 😉
1. Actually there is music, but is too discrete for it's own good. If this was a first title in series, that'd be okay, but I can't believe there were no epic scores on EA traxx to use in otherwise visually stunning cutscenes.
2. Have to partially disagree on this. ME series always had sidecontent, some great, some mediocre and some horrible. ME4 just followed the same general design, but it's 2017. and it is not possible not to compare ME4 sidecontent with TW3 and HZD. ME4 sidequests are hit and miss just like in previous games. Some still feel important (especially those with choices that will make different endgame), some are awsome, but many feel meaningless which is a shame. You may still fastrun the game just as previous ME titles not caring about sidecontent at all.
3. Tempest is smaller, IIRC about half of Normandy size. That's why we got a skeleton crew. But I have to agree, they're all forgettable. It's a shame Bioware, lemme return to point #2, instead of too many bore_them sidemissions didn't put several "loyalty" missions on each crewmember instead of just one. Not only that, in freeroam Jaal got a special chatty moments when you need to persuade someone to join the resistance (who won't join otherwise!). It's such a shame there is no gain on for example having Vetra with you while talking to other turians. Ah well, here's hope ME5 changes it.
4. Again have to agree partially. Benefactor, murder, Aurora/Advent, lategame initiative technology sattelite not belonging to other factions, second wave of cryo wakeups... ME4 is already 100 hours long so I guess they had to leave something for the future game. I do feel they left too much of it, but then again maybe not, too early to say till ME5 appears.
5. Now I have to totally disagree here. The whole game is building places to settle and cat/mouse with archon. And you finalize all of it during the ending. btw Shepard lives at the end of ME3 one way or another, no need to talk about that in ME4. 😉
you look at it in the positive way but you can't deny that they have made a lot of mistakes and this game has pratically nullified all you did in the triology. however i hope the next chapter will continue to build a new and great story like the one we saw in the triology.
my opinion: Ryder is no nearly compareble to the hero of the galaxy: Commander Shepard!
- Anonymous9 years ago
@Commander-Fabuio wrote:
you look at it in the positive way but you can't deny that they have made a lot of mistakes and this game has pratically nullified all you did in the triology. however i hope the next chapter will continue to build a new and great story like the one we saw in the triology.
They told everyone since forever that this game wouldn't depend on the trilogy. Period. I'm somewhat startled that they still inserted that many information, giving even hope to more to come. Whatever happened back in MW, they only got hints of it because they were still too close. By now, 600 years later, Shepard is long gone, everyone, aside Liara and maybe Wrex and Grunt could be alive (even EDI might have terminated herself in order to follow Joker to the grave). There's no point in bringing them up, only if just to get the information that the Reapers were dealt with. There's no mess there.
But the second point stands: hope next chapter will build a great story akin to the first trilogy, but not mixing that up with the new saga, where it doesn't belong.
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And yes, Joker was hadiccaped. He's gotten something called Vrolik Syndrome, brittle bones, easy to break. That's one reason that allowed him have EDI accompany him at Citadel.
Regarding your first post, which I forgot to comment on:
1) I like the stillness air of the unknown with no music or very little. A great fanfare is expected in movies or something after you already have plenty of information around it.
2) If they give something too linear to play around, surely people will complain because there's no freedom enough. The game makes it free for you NOT to do anything rather than the main course. So, it's up to you play or not side-quests.
3) Ok for me. I don't fancy Suvy much, but the Salarian is nice imho. For me, it could be even a hanar.
4) There's a great potential there, slowly teased as we investigate. There's no point making everything plain and bleak all in a rush.
5) If they mean to keep the franchise going, they must leave cliff-hangers. There are as many as those from the games of the trilogy, if you use a bit of your time to remember. Besides, they hinted this game might not be the first of a trilogy, but a stand alone. The need of more things ON HOLD is intensified to give it branches for an upcoming trilogy.
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