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The biggest issue from their choice of making the multiplayer peer-to-peer instead of hosting their own servers for it, get someone with a not so fast connection as the host and this happens a lot unfortunately
- 9 years agoI mean peer to peer is fine, but a pristine connection shoud not be required to do basic things like run around a corner or jump on a ledge. Instead of rubber-bandy protocols, you shold instead have freedom of movement and the Host, if it is bad, should have to "figure out where you went" instead of "telling you that you actually DIDN'T jump over that barricade you just now jumped over."
- Anonymous9 years ago
This is why I started hosting all my games :/
I know I have top tier fiberoptic internet, so I'm not even going to take a chance that somebody out there might have better internet.
Chances are far greater that it's going to go the opposite way if I go public, I'm almost garaunteed to end up in a lobby with somebody playing on a dial up connection from 1998.
Destiny has similar issues with Red Bar players causing issues. I suggested many times that if people don't have a strong enough connection, they should not be allowed to play. It is that simple. I'm sorry some people out there have bad internet, their financial woes - whatever, but it should not be on me, or other players, to shoulder the burden of the fact that somebody else has bad internet.
Of course, in my case it's as simple as hosting everything, which I don't mind. But honestly, I do believe Bioware should put a connectivity barrier that prevents online play if the player can't support it. Or at the very least, when hosting a PUBLIC game, players should have to do a small connection test, if they fail then; not allowed to host. I do not really care about private, if they want to lag fest in their own corner, I'm more than okay with that.- 9 years ago
+1 for not allowing people with * connections to play. but in fairness the OP must not have played too many games, because pretty much any game using p2p is this same nonsense. obviously an arpg hides it alot better than a shooter, but its still there. its to the point that we should in all reality be boycotting games that use p2p, but for this one a simple fix would be for the host to have a meter indicating their connection speed. if nothing else you can leave instead of wasting boosters and readying up for what is going to be a disaster.
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