5 years ago
Paragon VS Renegade VS Neutral
Hi I am still in ME1, 7 hours played, done with "Bring Down the Sky" DLC. I am lvl 10 soldier, and I almost maxed out both my Charm and Intimidate. So far I have been rather neutral (3 block...
@holger1405 It is cheating I agree. But the morality system being tied to in game mechanics makes roleplay hard. If the morality system didn't impact mechanics in the way it does, and acted more as an aesthetic meter rather than a gameplay element, then it'd be fine. Naturally it is up to @aleq2000 to decide what to do.
I on the other hand think it is a good thing that it is tide to gameplay.
That is what makes decision hard, that you actually can screw up something, that you actually have to think about what you are doing.
The curiosity about what impact this or that decision have.
Did that lead to outcomes I did not like? Yes it did, exactly as it should be imho.
That is good Roleplaying for me, not getting what you want all the time, no overdriven hand holding, accepting the consequences and making the best out of it.
@holger1405 I think good roleplay comes from not having a binary "This good" or "This not good" system. Dragon age origins does this effectively. Decisions made within that game are very impactful on the story, without needing to be min-maxed through arbitrary good or bad meter filling. This way you're free to explore decisions without being forced into a certain roleplay character in order to unlock them. This is why I advocate for the use of a save editor to give max paragon +/ renegade points, in order to be able to play a morally grey and more nuanced sheperd, without being locked out of the resolutions I want to take. After all, I know damn well my sheperd would want to save all of his crew but still shove a guy out of a window or blow up some mercs. It doesnt help that sometimes decisions that give paragon really should give renegade and vice versa.
I also think that you should not feel forced to make a decision because you think you need to make it to have a certain outcome.
But that is not what ME does imho.
I make more than a few Renegade or Neutral decisions in every playthrough, and I still never had a problem to get the dialogue options I need to settle the dispute between Miranda and Jack for example.