Forum Discussion
ROFL....many people on PC actually installed mods to STOP the landing sequences from playing to speed load times, and now here you want it to play....If that is what you like, I just find it funny, and proof that different strokes for different folks still holds true to today, not everyone likes the same thing....
@mcsupersport The mods were because the loading screen animations had to play completely before loading would finish (even when actual loading happens relatively quickly). They changed the behavior in the remaster to mimic ME3 (loading is an async process and they just bail on the animation once it's done).
The landing movies could always be skipped, and they play on all the major worlds in the first 2 games except for this one that only plays once.
- 5 years ago@devSin Excellent explanation. I couldn't have said it better myself.
- 5 years ago
@devSin wrote:@mcsupersport The mods were because the loading screen animations had to play completely before loading would finish (even when actual loading happens relatively quickly). They changed the behavior in the remaster to mimic ME3 (loading is an async process and they just bail on the animation once it's done).
The landing movies could always be skipped, and they play on all the major worlds in the first 2 games except for this one that only plays once.
Therein lies the crux of the weirdness and why it surely could be remedied in a patch rather easily - Citadel/Tuchanka/Illium are the 3 hubs somewhat equally, yet Illium gets weirdly hung out to dry on the cutscene front.
The mod that fixes this weird decision is here : https://www.nexusmods.com/masseffect2/mods/53/?tab=posts&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmasseffect2%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D53%26gid%3D264
Seems as though a lot of people miss it too, glad I'm not the only one lol.