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szaumoor's avatar
5 years ago

Physics damage inconsistency (ME2, ME3)

This has been present since the original games, and I doubt it will be ever fixed. But, in short, this is the problem:

- Physics-based attacks have a chance of not inflicting any damage, no matter how many Newtons of force are applied. They take literally zero damage. This can be fixed by repeatedly loading the game until it works (ME3). This works in most places. This makes a physics-focused build for dealing with mooks not very efficient, especially in ME2, where the damage is usually either zero or very mild (although very satisfying when it works).

- (ME3) Biotics that inflict physics damage and can have an area of effect (Slam, Throw) only apply the physics damage to the main target, and none to the adjacent targets that are caught in the AoE. This might have been done purposely for balance, since physics damage, when it works and the Newtons are high, can kill any mook outright.

- Also, melee attacks that ragdoll enemies (Adept and Vanguard) do not apply any physics damage at all.

4 Replies

  • Not exactly the same, but another one of my favourite bugs related to physics is the lingering damage from broken boxes in ME2, as if they are in a constant state of breaking, lol.

    You can still die by touching a piece of a broken box in ME2 LE.

  • @felker_s Interesting. Never experienced that (I think). Another things that I forgot to mention is that sometimes applying any biotic affect that ragdolls them (like Stasis) seems to occasionally leave them helpless seemingly forever, even after the biotic effect is over (ME3).
  • @szaumoor

    Yeah, try breaking a box and running into the rubble. Sometimes it will deplete your shields immediately, and if you're unlucky, the next steps you take can kill you instantly.

    To the problem you mentioned: yes, especially in ME3, I've noticed that pretty frequently Cerberus soldiers simply don't get up after being lifted with Singularity for example. I don't remember this being an issue in the original game though.
  • (ME3) I had to reload like 12 times to get physics damage to kick in consistently in the final battle during Grissom Academy lol. It's so broken, but satisfying when it works.

    Some maps require you to reload the save many times before it works. Some work after a single load.

    Some enemies seem to be more often immune to physics damage, like marauders.

    Very broken. It's a good thing I like this game enough to reload so many times lol

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