Forum Discussion
Sorry to say but we don't support Mac OS or players who are using botcamp to get windows for the game. @agentdelta115
it means that when we do updates and changes it might stop working for you.
/Atic
- 5 years ago
I can confirm this exact behaviour, external RX580 eGPU 8 GB VRAM
- 5 years ago
@EA_Atic wrote:Sorry to say but we don't support Mac OS or players who are using botcamp to get windows for the game. @agentdelta115
it means that when we do updates and changes it might stop working for you.
/Atic
Windows is running natively on this Macintosh computer. Boot camp was not used to install windows to the machine. As far as the machine is concerned, it is a computer that runs windows that meets the specifications of the game. Are there any known issues with eGPU setups? - 5 years ago
@EA_Atic wrote:Sorry to say but we don't support Mac OS or players who are using botcamp to get windows for the game. @agentdelta115
it means that when we do updates and changes it might stop working for you.
/Atic
I have the exact same problem and I'm using a 2018 Huawei Matebook X Pro (i.e. not a Mac) with an eGPU setup. This is a general issue for eGPU setups and not a Mac issue. Please stop dismissing it as a Mac issue.
- 5 years ago@EA_Atic So we have established an eGPU pattern with laptops. The problem is 100% reproducible. loading screens, cutscenes without interactions don't use the game engine but a different player that cause an above 100% cpu usage if eGPU is connected. I use an 8th gen i7, which is well above the spec.
Please have a dev connect an eGPU to a laptop and load anything. It'll take 2 minutes to confirm. Thanks - 5 years ago@EA_Atic so the problem is the playback of the BIK movies through bink2w64.dll. I tried an older version but no difference, so It must be a parameter passed to the DLL.
When I play the BIK movies directly with RADGameTools, there is no stutter whatsoever, so the movies are fine.