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Re: Dear Makers of Mass Effect Andromeda

 Doing something wrong when I beat the game 23 levels ahead of you?  Right.  The bad AI is the only reason my squad members died so much.  I rarely had squad member deaths in the other Mass Effect games and those deaths only happened once I ran out of medigel.  The combat starts bleh if you take out the dash and jump jets then its not as good as in Mass Effect 2 or even 3.  At the later stages the combat gets good but never great.  Add the chance to control when your squad members use their abilities, and give them or the player a way to heal in combat (regens are a copout) and the player a way to revive both at the same time.  Then you have a great game.  Then it wont matter if they fix the squad AI or not.

6 Replies

  • satan45's avatar
    satan45
    9 years ago

    as i said you must be doing something wrong with the game then since i have never had any problems with the squad member AI for example i can send drack and vetra into a enemy camp and they clear it out without dying. as i said in my run through insane i only had to revive them 3 times. and level 63 was because i did every side mission and everything to get a planet to 100% viability before progressing (this includes scanning all planets in Helios) so i dont see the problem with the AI they are working pretty good making the insane run doable over all and yes its easy if you pick every enemy off from a distance try going in biotics only if you find it to easy 

  •  100% V is easy to get just complete the vault and do a few minor quests bam done.  Then your not playing on insanity.  On insanity these fools die the moment they jump out of the Nomad.  I have to clear the mobs around the Nomad then revive them.  I completed all the Arks, and got every planet to 100%.  I would have beaten the game 10 levels sooner but I had to jury rig my build for survival.

    I could easily stay in the back and pick off the enemy one at a time and I did that for a lot of the game but I quickly got bored.  So I would dash in and clear them out.  My squad members where always too busy taking dirt naps to bother helping and on the rare times when they did help they would attack enemies burning to death.

    The 3 deaths I had were more wtf moments then deaths.  On Eos when attacking the Kett base with the Cardinal Drack was blocking my shots so I moved over then bam insta death by turret.  One happened because I froze to death trying to kill the Kett around the information on the Asari Ark and the second one I died because I froze to death during the fin cut scene at the end of the battle.  Damn that battle was harder then the final battle of the game.

  • holger1405's avatar
    holger1405
    Hero+
    9 years ago

    @Nightmare8-8Imp

    So, my 2 cents.

    ME2 and 3 are way to easy on Insanity imho. (Citedel DLC excluded.) So I am glad that Andromeda is more of a challenge.

    You're of course entitled to your opinion that Andromeda is to hard on Insanity, but there is a reason that the Insanity difficulty is called insanity.

    If you find it to hard then there is an easy option for you, just set it to Hard instead.

    You have this easy option, while players who are enjoying that this time insanity is actually challenging (like me) wouldn't have this option if the Insanity difficulty mode would be watered-down.

  •  You clearly didn't read my posts.  The game is hard on Eos and Voeld and that's only because the enemy targets the player ignoring the squad members on those planets.  After that the game becomes so easy on insanity you might as well change the name to easy.  Outside of these two planets I had only come close to death one time and that was on the Archons ship while fighting the Ascendant in the cramped hallway like battlefield.  So even this Mass Effect game is lacking a challenge.  Yet, it could be so much more if they gave us back the ability to control our squad members and heal them.  Since they clearly don't care about squad AI.

    Thinking back though Eos and Voeld are really only hard because of your lack of skill points and the knowledge of where to put those skill points.  Once you have that information the whole game is cake.  I've begun my second play through on insanity as a Vanguard and I've already passed both Eos and Voeld with no deaths or squad member revives.  I still have to fight all the battles myself but now I am able to keep my squad alive by keeping them out of the fight by having them take cover in corners since they are useless.

  • holger1405's avatar
    holger1405
    Hero+
    9 years ago

    @Nightmare8-8Imp


    @Nightmare8-8Imp wrote:

    Thinking back though Eos and Voeld are really only hard because of your lack of skill points and the knowledge of where to put those skill points.  Once you have that information the whole game is cake.  I've begun my second play through on insanity as a Vanguard and I've already passed both Eos and Voeld with no deaths or squad member revives.  I still have to fight all the battles myself but now I am able to keep my squad alive by keeping them out of the fight by having them take cover in corners since they are useless.


    Don't worry, I did read you post.

    The whole idea behind a RPG style game is imho that the game becomes easer if you level up smart and the more you level. 

    I also don't fine the squad mates useless, Cora for example always detonates biotic primed enemy whenever I order her to attack them.

  • satan45's avatar
    satan45
    9 years ago

    don't see any problems with the squad mates since they shoot quite accurate the  enemy goes after the entire team although heavy on the player if possible and squad members vetra and cora revive the fallen squad members by using their shield support ability so whats the problem? 

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