Forum Discussion

Re: RESEARCH POINTS | Your ideas and suggestions of approach


@CasperTheLich wrote:

i have to disagree with the swapping mods and augments, because... in the real world it's quite easy to swap-out the stock, barrel, add an optical sight... all it takes is tools and a workspace, you don't need to breakdown a rifle to it's base materials and rebuild it to swap out such parts.


From a realism point of view you have a point but in the end I want a system that is more fun to do or less bothersome if you will. I'll give it some more thought though to see if I can find an alternative that satisfies both sides of it.

8 Replies

  • Anonymous's avatar
    Anonymous
    9 years ago

    @EgoMania

    and i'm all about immersion. the more i have to utilize my disbelief suspension system, the less i enjoy playing.

    as to augs, and to what i know about the tech involved from reading the codex entries over the last 4 games, i can see how most would be integrated into the weapons construction, such as vintage heatsinks, or the beam emitter, and so on and so forth. though not all of em are... so i guess you have a point or perhaps a half-point?  

  • EgoMania's avatar
    EgoMania
    Seasoned Ace
    9 years ago

    @CasperTheLich

    There is always a balance between reality and gameplay if you will. Immersion is also personal because a lot of people will not even know anything about real life weaponry. Of course it's Sci-Fi so that gives some leeway as well.

    Immersion is a thing though. If something really distracts then it's not a good thing. You have to rely on the player's willingness to accept things and let's be honest...look at basically any action movie and see how much stuff happens in there that's just not possible. So I do get that feeling.

    I remember watching Under Siege 2 with a friend and his brother. His brother was a Navy Seal. When the Navy Seals attacked the ship in the movie he just burst out laughing and pointed out the whole list of things that Seals would never do. I can't see that movie now without laughing.

    Anyway, there has to be a way to get the best of both worlds here...just haven't thought of it yet 😉

  • Anonymous's avatar
    Anonymous
    9 years ago

    @EgoMania

    i don't remember a ship in under siege 2 (that one was on the train, and involved an orbital seismic weapon system)... do you mean the first movie? or are you thinking navy seals?

    yes, i'm a movie buff, especially those types of movies.

  • EgoMania's avatar
    EgoMania
    Seasoned Ace
    9 years ago

    @CasperTheLich wrote:

    @EgoMania

    i don't remember a ship in under siege 2 (that one was on the train, and involved an orbital seismic weapon system)... do you mean the first movie? or are you thinking navy seals?

    yes, i'm a movie buff, especially those types of movies.


    Then it's the first one. I'll gladly defer to your expertise.

    Incidentally, there are of course issues already with realism. You reckon the same barrel mods would work on a beam weapon as on a ballistic weapon? The mods are rather universal here and that's also not necessarily realistic I suppose.

  • Anonymous's avatar
    Anonymous
    9 years ago

    @EgoMania wrote:

    @CasperTheLich wrote:

    @EgoMania

    i don't remember a ship in under siege 2 (that one was on the train, and involved an orbital seismic weapon system)... do you mean the first movie? or are you thinking navy seals?

    yes, i'm a movie buff, especially those types of movies.


    Then it's the first one. I'll gladly defer to your expertise.

    Incidentally, there are of course issues already with realism. You reckon the same barrel mods would work on a beam weapon as on a ballistic weapon? The mods are rather universal here and that's also not necessarily realistic I suppose.


    honestly, i doubt they'd actually work like that... true enough. however, i can't actually take apart a sweeper and see how stuff fits together, nor can i see what makes up an actual upgrade kit, so maybe it is configurable to such a degree that it can be installed on a vast array of weapons. 

    ---edit

    i guess the big difference for me is that: i'm fairly sure most augs have to be integrated with the construction to actually function (based on what the in game docs mention regarding the tech), and i'm positive that weapon mods can be added/removed with tools, without the need to destroy the weapon in the process -- where as, it's unlikely that one would be able to use the same barrel extension kit on both an energy weapon and a mass altered projectile weapon. but, i don't really have a basis for that, as i can't actually see the parts, the kit, or how anything works internally. i'm basically just making an educated guess.

  • Why not use the excess research points for expanding the Nexus or for the benefit of a colony? After all, the things you can scan are minerals, organic stuff, unknown non-lethal technology etc. As of right now, you're just building an one-man army by scanning plants. 

    It's kind of weird that the research points gained from scanning plants can be used for researching a non-organic gun (I'm looking at you Thokin). I'd think it would be handier for stuff like mass cultivation. I'm sure people would like to know about what plants to use before they get eaten by one.

    Also, Dracks mentioned something about the krogans farming on certain colonies. I've scanned lots of never before seen animals, so why are those research points not used for supporting the cultivation and breeding of animals? The food brought from the Milky Way will eventually run out and so far the only new food I've seen is that (protein?) paste from the angara. Why not research those animals on how to cook them and as a result have something like Fiend Spare Ribs or Adhi on a stick? Nope, they decided to just use it for building a private army.

    It's a new home with an undiscovered environment and we're supposed to be pathfinders, not hitmen. 

  • Saw this too

    Totally not made it myself , totally 🥳

    I'll stop, bye guys 🙂

  • Anonymous's avatar
    Anonymous
    9 years ago

    Totally a valid point, if you ask me.

    Same for our profiles. SAM enhancements are only battle oriented when creating profiles, when its main purpose was to cure a deadly disease. Unless you count killing a mean for curing... HOHOHO

    Anyway, good point, the sort of point I would like having attended in the game. Which means ... will never happen. :eahigh_file:

About Mass Effect Franchise Discussion

The fate of the galaxy lies in your hands. Join the Mass Effect community forums and tell us how you'll fight for it.19,232 PostsLatest Activity: 12 hours ago